Remake of the classic Progressive Running mod for 2.0 and Space Age.
This mod makes it so that, if you are wearing exoskeletons, your run speed is initially slow, as if you have no exoskeletons, but then it rapidly ramps up to full speed over the course of about a second. It's kinda like you're starting out walking and then accelerate into a jog, then a sprint.
This is useful in late game when you have several exoskeletons and concrete everywhere but you still want to be able to move precisely. It's also more realistic--you don't just instantly start moving at full speed in real life, do you?
You can toggle between three modes by pressing alt+w (customizable) which will float a small white symbol beside your head:
- slows you down to non-exoskeleton run speed with no acceleration
+ disables the mod and gives you vanilla exoskeleton behavior, so you'll always run full speed
< start at "-" speed, gradually accelerate to "+" speed.
Fastest way to reach me is on Discord "maoman" but I check this portal semi-regularly too.
Known Problems
- At lower initial speeds, there is a noticeable "jerk" because there is one tick of normal movement before the slow effect kicks in. I spent 3 hours trying to fix it and couldn't figure it out. If anyone knows what will fix it, please let me know.
Acceleration is slowFixed, now customizableNo customizable settingsFixedActs weird if you turn exoskeletons off (Not sure on this one yet)Fixed (in theory)Doesn't play nice with other mods that adjust your speedFixed, the mod is now as flexible as it's possible to be; any mods that don't work will need a patchRarely, the mod will mysteriously break and you'll be stuck with a far slower run speed than normal no matter what speed mode you're in until you reload the game. I have no idea what causes this, so if this happens to you, please give me a detailed bug report here on the portal or on the forum (preferably here, I remember to check it more often).Fixed ...probably. With refactored core logic, this probably won't happen again, but do let me know if it does.
Planned Features
Allow for acceleration mode to apply even without exoskeletons, in the event of very high character run speed or very fast pavement from modsAlready possible by simply changing the settings to slower default speed and then using slow or acceleration mode.- Give the acceleration some "momentum" such that letting go of the movement key doesn't instantly snap you back to slow speed and force you to accelerate again. Your speed will "decelerate" while the key is not held at the same rate that it accelerates while held i.e. if it takes 1 second movement to reach full speed, then it will take 1 second of no movement to reach minimum speed again.
Mod Compatibility:
Known compatible:
Factorio+
RPG System
Foodtorio
Known incompatible:
Any mod that adjusts player speed at runtime will not be compatible and will need an explicit patch. In other words, if the mod changes your speed only once when you boot up the game then you're good, but if a mod ever changes your speed while you're in game, it will need a patch.