Belts now need power. All of them. Including all the modded ones.
Mods introducing new content into the game.
Version: 1.0.1
Date: 2023.1.7
Changes:
- Updated changelog.
Version: 1.0.0
Date: 2023.1.7
Bugfixes:
- Fixed crashing on startup.
Changes:
- Added setting 'Required energy' (default 500 J).
- When belts, undergrounds, splitters and loaders have lower energy (in the buffer) than 'Required energy' they turn off (instead of at 0 energy).
- Energy buffer capacity of all powered entities by this mod changed from 17*energy_usage/1000 to energy_usage.
Version: 0.4.1
Date: 2022.1.23
Bugfixes:
- Fixed crashing on startup.
Version: 0.4.0
Date: 2021.3.27
Bugfixes:
- Fixed items on belts getting deleted and splitter filters being reset if a power outage occurs.
- Credit goes to IronCartographer. https://mods.factorio.com/user/IronCartographer
Version: 0.3.2
Date: 2021.1.16
Changes:
- Updated to Factorio 1.1.
Version: 0.3.1
Date: 2020.8.22
Bugfixes:
- Fixed a crash.
- Powered belts are now selectable with Q.
Version: 0.3.0
Date: 2020.8.20
Major Features:
- Mod rewritten, now all belts, undergrounds, splitters and loaders (modded or not) require power proportional to their speed.
Version: 0.2.3
Date: 2020.2.23
Bugfixes:
- Load fail in some cases
Version: 0.2.2
Date: 2020.2.22
Bugfixes:
- Save/load broke the mod
Changes:
- Replace vanilla option now uses vanilla recipes, will use vanilla textures soon too
Version: 0.2.1
Date: 2020.2.16
Features:
- Setting to replace vanilla belts
Changes:
- Express belts now take electric engines instead of lubricant
Version: 0.2.0
Date: 2019.12.24
Major Features:
- Instead of a 4th tier there are now powered versions of each vanilla belt
Bugfixes:
- Underground belts no longer reset direction with a power outage
Version: 0.1.0
Date: 2019.12.22
Info:
- First working version
Locale:
- English