Powered Belts Extended


Belts now need power. All of them. Including all the modded ones.

Content
1 year, 4 months ago
1.1
207
Logistics

Changelog

Version: 1.0.1
Date: 2023.1.7
  Changes:
    - Updated changelog.
Version: 1.0.0
Date: 2023.1.7
  Bugfixes:
    - Fixed crashing on startup.
  Changes:
    - Added setting 'Required energy' (default 500 J).
    - When belts, undergrounds, splitters and loaders have lower energy (in the buffer) than 'Required energy' they turn off (instead of at 0 energy).
    - Energy buffer capacity of all powered entities by this mod changed from 17*energy_usage/1000 to energy_usage.
Version: 0.4.1
Date: 2022.1.23
  Bugfixes:
    - Fixed crashing on startup.
Version: 0.4.0
Date: 2021.3.27
  Bugfixes:
    - Fixed items on belts getting deleted and splitter filters being reset if a power outage occurs.
    - Credit goes to IronCartographer. https://mods.factorio.com/user/IronCartographer
Version: 0.3.2
Date: 2021.1.16
  Changes:
    - Updated to Factorio 1.1.
Version: 0.3.1
Date: 2020.8.22
  Bugfixes:
    - Fixed a crash.
    - Powered belts are now selectable with Q.
Version: 0.3.0
Date: 2020.8.20
  Major Features:
    - Mod rewritten, now all belts, undergrounds, splitters and loaders (modded or not) require power proportional to their speed.
Version: 0.2.3
Date: 2020.2.23
  Bugfixes:
    - Load fail in some cases
Version: 0.2.2
Date: 2020.2.22
  Bugfixes:
    - Save/load broke the mod
  Changes:
    - Replace vanilla option now uses vanilla recipes, will use vanilla textures soon too
Version: 0.2.1
Date: 2020.2.16
  Features:
    - Setting to replace vanilla belts
  Changes:
    - Express belts now take electric engines instead of lubricant
Version: 0.2.0
Date: 2019.12.24
  Major Features:
    - Instead of a 4th tier there are now powered versions of each vanilla belt
  Bugfixes:
    - Underground belts no longer reset direction with a power outage
Version: 0.1.0
Date: 2019.12.22
  Info:
    - First working version
  Locale:
    - English