Belts now need power. All of them. Including all the modded ones.
Mods introducing new content into the game.
Version: 1.0.1 Date: 2023.1.7 Changes: - Updated changelog.
Version: 1.0.0 Date: 2023.1.7 Bugfixes: - Fixed crashing on startup. Changes: - Added setting 'Required energy' (default 500 J). - When belts, undergrounds, splitters and loaders have lower energy (in the buffer) than 'Required energy' they turn off (instead of at 0 energy). - Energy buffer capacity of all powered entities by this mod changed from 17*energy_usage/1000 to energy_usage.
Version: 0.4.1 Date: 2022.1.23 Bugfixes: - Fixed crashing on startup.
Version: 0.4.0 Date: 2021.3.27 Bugfixes: - Fixed items on belts getting deleted and splitter filters being reset if a power outage occurs. - Credit goes to IronCartographer. https://mods.factorio.com/user/IronCartographer
Version: 0.3.2 Date: 2021.1.16 Changes: - Updated to Factorio 1.1.
Version: 0.3.1 Date: 2020.8.22 Bugfixes: - Fixed a crash. - Powered belts are now selectable with Q.
Version: 0.3.0 Date: 2020.8.20 Major Features: - Mod rewritten, now all belts, undergrounds, splitters and loaders (modded or not) require power proportional to their speed.
Version: 0.2.3 Date: 2020.2.23 Bugfixes: - Load fail in some cases
Version: 0.2.2 Date: 2020.2.22 Bugfixes: - Save/load broke the mod Changes: - Replace vanilla option now uses vanilla recipes, will use vanilla textures soon too
Version: 0.2.1 Date: 2020.2.16 Features: - Setting to replace vanilla belts Changes: - Express belts now take electric engines instead of lubricant
Version: 0.2.0 Date: 2019.12.24 Major Features: - Instead of a 4th tier there are now powered versions of each vanilla belt Bugfixes: - Underground belts no longer reset direction with a power outage
Version: 0.1.0 Date: 2019.12.22 Info: - First working version Locale: - English