Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Version: 1.3.0
Date: 2026.3.05
Changes:
- Fixed a problem that could crash the game when ghost underground belts were built upon existing mod's powered entities.
- Entities that are currently marked for deconstruction are no longer replaced (power down or up), but still drain power.
- Fixed a rare occurence of item loss when underground belts are replaced that was possible when undeground belts were 'weaved' - more than a single matching input/output in range of the other end.
- Added runtime-global setting 'powered-belts-print-underground-spillage' (default true) to control chat messages regarding underground fallback item spills.
- Refactored/modularized the codebase.
Version: 1.2.3
Date: 2026.2.26
Changes:
- Hotfix: fixed a bug introduced in 1.2.2 that would remove items from underground belts related to the revert below.
- Reverted: Underground pair replacement now always replaces the output endpoint first and captures the neighbour before swap so item transfer stays stable.
Version: 1.2.2
Date: 2026.2.25
Changes:
- Added startup setting 'powered-belts-num-upgrades' for configurable number of efficiency technology levels.
- Added startup setting 'powered-belts-efficiency-tech-cost-per-level' to scale efficiency technology science cost.
- Added startup setting 'powered-belts-speed-exponent' for configurable exponent-based speed scaling of belt power usage.
- Replaced runtime setting 'powered-belts-required-energy' with 'powered-belts-required-energy-percentage' (0-100, default 50).
- Belt power on/off now uses the configured percentage of each entity buffer size as the threshold.
- Entities now retain planned deconstruction and upgrade states after replacement.
- Underground pair replacement now always replaces the output endpoint first and captures the neighbour before swap so item transfer stays stable.
- Logging to chat now uses '[PBE]' prefix.
Version: 1.2.1
Date: 2026.2.22
Changes:
- Added localization for hidden power-interface entities and unpowered belt variants.
- Hid helper power interfaces and unpowered belt variants from Factoriopedia.
- Added a static tooltip (items and entities) that shows power usage as a formula: base kW, per-tech multiplier, and value at max tech level.
- Unpowered entities now work with pipette and are blueprintable.
- Underground belts now use the (max_distance + 3) / 2 formula for power usage instead of (max_distance + 2). See README.md or mod portal description for more details.
Version: 1.2.0
Date: 2026.2.17
Changes:
- Porting to Factorio 2.0
- Added multi-surface support.
- Items on underground belts that lose/regain power are now preserved in a temporary inventory instead of recreated from name and count for the replacement process. This fixes the issue of items losing their properties (e.g. internal equipment).
- Added migration for existing saves.
- Fixes and improvements.
- Added more thorough consistency checks and fixes on init and configuration change.
Version: 1.1.0
Date: 2024.8.12
Changes:
- Fixed deconstruction planner not working with unpowered entities.
- Fixed upgrade planner.
- Changing startup configurations (power usage multiplier) now triggers replacement of entities to correct adjust power usage - previously they both: did not decrease energy usage and stopped working after a while.
- Added statistics that track how many items were 'saved' by underground belts no longer removing items.
- Added command (/PBE_CheckPowerEntities) that triggers analysis of power entities that cleans any 'orphaned' power entities (energy interfaces) if no belts are present anymore at the location.
- Added technology research that reduces energy usage of power entities by configurable factor, progressing multiplicatively with upgrade level.
Version: 1.0.2
Date: 2024.8.9
Changes:
- Fixed a bug that caused underground items from underground belts to disappear when out of power.
Version: 1.0.1
Date: 2023.1.7
Changes:
- Updated changelog.
Version: 1.0.0
Date: 2023.1.7
Bugfixes:
- Fixed crashing on startup.
Changes:
- Added setting 'Required energy' (default 500 J).
- When belts, undergrounds, splitters and loaders have lower energy (in the buffer) than 'Required energy' they turn off (instead of at 0 energy).
- Energy buffer capacity of all powered entities by this mod changed from 17*energy_usage/1000 to energy_usage.
Version: 0.4.1
Date: 2022.1.23
Bugfixes:
- Fixed crashing on startup.
Version: 0.4.0
Date: 2021.3.27
Bugfixes:
- Fixed items on belts getting deleted and splitter filters being reset if a power outage occurs.
- Credit goes to IronCartographer. https://mods.factorio.com/user/IronCartographer
Version: 0.3.2
Date: 2021.1.16
Changes:
- Updated to Factorio 1.1.
Version: 0.3.1
Date: 2020.8.22
Bugfixes:
- Fixed a crash.
- Powered belts are now selectable with Q.
Version: 0.3.0
Date: 2020.8.20
Major Features:
- Mod rewritten, now all belts, undergrounds, splitters and loaders (modded or not) require power proportional to their speed.
Version: 0.2.3
Date: 2020.2.23
Bugfixes:
- Load fail in some cases
Version: 0.2.2
Date: 2020.2.22
Bugfixes:
- Save/load broke the mod
Changes:
- Replace vanilla option now uses vanilla recipes, will use vanilla textures soon too
Version: 0.2.1
Date: 2020.2.16
Features:
- Setting to replace vanilla belts
Changes:
- Express belts now take electric engines instead of lubricant
Version: 0.2.0
Date: 2019.12.24
Major Features:
- Instead of a 4th tier there are now powered versions of each vanilla belt
Bugfixes:
- Underground belts no longer reset direction with a power outage
Version: 0.1.0
Date: 2019.12.22
Info:
- First working version
Locale:
- English