Power Satellites

by LCStark

Adds power satellites, which can be launched with the rocket silo to generate power and beam it down to receiver stations.

Content
14 hours ago
1.1 - 2.0
1.45K
Power

b [Solved] Cant start with it (DLC)

a month ago

3.428 Error ModManager.cpp:1733: Error in assignID: item with name 'satellite' does not exist. It was removed by space-age.

Source: powerSats (technology).
3.522 Info PlayerData.cpp:68: Local player-data.json unavailable
3.522 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729859348
3.630 Initial atlas bitmap size is 16384
3.630 Created an atlas bitmap (size 4096x944) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.630 Loading 3D bitmaps.
3.642 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.647 Parallel sprite loader initialized (threads: 15, bitmaps: 149)
4.313 Sprites loaded
4.340 Generated mipmaps (5) for atlas [0] of size 4096x944
4.341 Custom mipmaps uploaded (116)
4.344 Custom inputs active: 57
4.346 Factorio initialised
4.350 Failed to load mods: Error in assignID: item with name 'satellite' does not exist. It was removed by space-age.

Source: powerSats (technology).

Mods to be disabled:
• space-age (2.0.10)
• PowerSats (0.1.3)
24.741 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.10&lang=en&is_space_age=true
25.068 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.10&lang=en&is_space_age=true
25.436 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.10&lang=en&is_space_age=true
25.718 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.10&lang=en&is_space_age=true
25.968 Info HttpSharedState.cpp:55: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=2.0.10&lang=en&is_space_age=true
42.103 Failed to load mods: Error in assignID: item with name 'satellite' does not exist. It was removed by space-age.

Source: powerSats (technology).

Mods to be disabled:
• space-age (2.0.10)
• PowerSats (0.1.3)

a month ago

Thanks for the info! Right now I've only updated it to work with 2.0 without Space Age, this is something I'll be working on within the next few days. I'll let you know once it's done! ;)

a month ago

Ah good to know. Thank you very much!

28 days ago

+1

24 days ago

I've been working on it, but there is currently an issue with the rocket silo and automated launches to orbit when using the Space Age mod. I've made a bug report on the official Forums and I'm waiting for a reply from the devs. In the meantime, I'm working on making sure all other parts of the mod are ready and I'm hoping to be able to release the update as soon as the auto-launch problem is solved. Thanks for your patience. :)

18 hours ago

Alright, I've figured out everything I needed, so Space Age compatible update is here! You can build the ground stations (and combinators) on planets and launch satellites from them, each satellite will produce as much power as 10 normal quality solar panels in space. Next step will be to add quality power sats, I'll try to add it within the next few days. ;)

16 hours ago

now seems to have a new error,

Failed to load mods: Error in assignID: item with name 'satellite' does not exist. It was removed by space-age.

Source: powerSats (technology).

Mods to be disabled:
• space-age (2.0.21)
• PowerSats (0.1.3)

16 hours ago

now seems to have a new error,

Failed to load mods: Error in assignID: item with name 'satellite' does not exist. It was removed by space-age.

Source: powerSats (technology).

Mods to be disabled:
• space-age (2.0.21)
• PowerSats (0.1.3)

You're using PowerSats 0.1.3, which is the old version. You're also using older Factorio version (2.0.21), the new version of the mod requires Factorio 2.0.22 and higher. Update your game, then you'll be able to update the mod. ;)

15 hours ago

hmm, it should be up to date . . . on steam it is updated, and on the mods browser everything is up to date . . . ill check again

15 hours ago

or are you making this for the experimental branch . . . wich is 2.0.23

15 hours ago

or my steam is being wierd . . .

15 hours ago

on steam the newest is 2.0.21

15 hours ago
(updated 15 hours ago)

D'oh! Sorry, it's my mistake, I thought 2.0.22 was the stable release. Though this might be a problem, since 2.0.22 changes the way rocket events are handled and I'll have to figure out another workaround for this. I'll check it out and try to push an update tomorrow to make it work with 2.0.21 as well, I'll post here when it's done.

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