Adds power satellites, which can be launched with the rocket silo to generate power and beam it down to receiver stations.
Mods introducing new content into the game.
Version: 0.2.6
Date: 2025-05-28
Bugfixes:
- fixed the crash when using scripted entity construction / destruction
Version: 0.2.5
Date: 2025-03-15
Bugfixes:
- fixed the crash on invalid entities (entities are now removed from data and log is posted)
- updated logging function to use LuaHelpers
Version: 0.2.4
Date: 2025-01-08
Bugfixes:
- fixed the crash on dropping a powersat from a space platform to a planet
Version: 0.2.3
Date: 2024-11-30
Scripting:
- added script migration when updating from 0.2.2
Version: 0.2.2
Date: 2024-11-30
Changes:
- added compatibility scripting for version 2.0.21
Version: 0.2.1
Date: 2024-11-30
Bugfixes:
- made solar panels sendable to orbit again, fixing the bug with tech unlock
Version: 0.2.0
Date: 2024-11-29
Modding:
- Space Age compatibility - satellites can be launched from planets and will
generate power based on that planet's solar power in space multiplier; you
can only build the receiver ground stations on planets
Version: 0.1.3
Date: 2024-10-25
Changes:
- updated for Factorio 2.0
Version: 0.1.2
Date: 2024-10-17
Bugfixes:
- fixed a bug causing crash on game start when used with Pneumatic Transport mod
Version: 0.1.1
Date: 2023-12-02
Locale:
- moved all name and description strings into locale file
Version: 0.1.0
Date: 2023-11-30
Major Features:
- `powerSat` satellite to launch from the Rocket Silo
- ground station to receive produced power
- powersat combinator outputting number of active satellites as a signal
Modding:
- Space Exploration compatibility - satellites can be launched from planets
and moons with the Satellite Rocket Silo, or from orbit of a planet/moon
with the Space Probe Silo; Launching from orbit will generate power
for the surface below.