Power Satellites

by LCStark

Adds power satellites, which can be launched with the rocket silo to generate power and beam it down to receiver stations.

Content
a month ago
1.1 - 2.0
3.10K
Power

Changelog

Version: 0.2.5
Date: 2025-03-15
  Bugfixes:
    - fixed the crash on invalid entities (entities are now removed from data and log is posted)
    - updated logging function to use LuaHelpers
Version: 0.2.4
Date: 2025-01-08
  Bugfixes:
    - fixed the crash on dropping a powersat from a space platform to a planet
Version: 0.2.3
Date: 2024-11-30
  Scripting:
    - added script migration when updating from 0.2.2
Version: 0.2.2
Date: 2024-11-30
  Changes:
    - added compatibility scripting for version 2.0.21
Version: 0.2.1
Date: 2024-11-30
  Bugfixes:
    - made solar panels sendable to orbit again, fixing the bug with tech unlock
Version: 0.2.0
Date: 2024-11-29
  Modding:
    - Space Age compatibility - satellites can be launched from planets and will
      generate power based on that planet's solar power in space multiplier; you
      can only build the receiver ground stations on planets
Version: 0.1.3
Date: 2024-10-25
  Changes:
    - updated for Factorio 2.0
Version: 0.1.2
Date: 2024-10-17
  Bugfixes:
    - fixed a bug causing crash on game start when used with Pneumatic Transport mod
Version: 0.1.1
Date: 2023-12-02
  Locale:
    - moved all name and description strings into locale file
Version: 0.1.0
Date: 2023-11-30
  Major Features:
    - `powerSat` satellite to launch from the Rocket Silo
    - ground station to receive produced power
    - powersat combinator outputting number of active satellites as a signal
  Modding:
    - Space Exploration compatibility - satellites can be launched from planets
      and moons with the Satellite Rocket Silo, or from orbit of a planet/moon
      with the Space Probe Silo; Launching from orbit will generate power
      for the surface below.