Power Overload


Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.

Content
1 year, 2 months ago
1.1
3.07K
Power

b [Fixed-1.3.1] Transformer not transmitting

1 year, 8 months ago

Hi,

I seem to be only be able to connect one transformer to my power network? One on the "input" and one "output" side. My setup is as follows, I have a main network consisting of large powerpoles and than I want to use transformers to make brances of the network. However, I am only able to connect one transformer, the next one does not seem to "transmit" any power?

Is this a bug? Or intended use?

Kind regards

1 year, 8 months ago

Doesn’t sound intended… are you able to send a save game please?

1 year, 8 months ago

Hi,

Thanks for your response!

Please find the savegave below:
https://github.com/levis-git/factorio

And see below a picture of the issue:
https://i.postimg.cc/rscJ18N1/factorio-power-overload.png

Kind regards

1 year, 8 months ago

Hey thanks for the save game. Removing that transformer and placing a new one seems to make it work fine. It somehow has had its internal/secret copper wire connections broken. I can add some checks to fix it if it happens, but do you know how this might have occurred in the first place?

1 year, 8 months ago

I could replicate it just by shift-clicking on the input and output poles... maybe that's how you did it. Either way the problem is resolved in 1.3.1: each transformer is checked every 10 seconds and the wires will reconnected no matter how they were disconnected.

New response