Power Overload


Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.

Content
1 year, 9 months ago
1.1
3.32K
Power

b [Fixed-1.1.6] Transformers disappear instead of going into the inventory?

2 years ago

Hi!
Your mod is quite interesting.
I'm trying to add it to an existing save game (angel, bobs and madclown).

When I reloaded my save, some poles exploded as they should.

But when I have to retrieve a transformer that I put on the map, it just disappears (it doesn't go into the player's inventory) and the recipes used are lost. Is this behavior expected?

Thanks

2 years ago

Thanks for the report, fixed in v1.1.6. There's plenty of other improvements that need to be made to this mod (see the long list of unresolved issues!) but I hope that you can have fun with it regardless! Hopefully I can address some of them in a couple of months time.

2 years ago

Wow, thanks for the quick fix!

2 years ago

This mod imposes the need to evaluate the current electrical grid, rather than just expanding more and more your energy source.

I'm really enjoying it!

New response