Power Production (Modpack)


A variety of power producing items plus some related things to change up just placing more solar panels and/or nuclear rectors, including wind turbines, fusion power, and control over power priority for early-game all the way to late-game.

Mod packs
2 years ago
1.1
1.09K
Power
Direction:
This mod 29 From other mods 10
Dependency types:
Default 29 Required 17 Conflict 0 Optional 12 Hidden 0
Sort by:
Default Type Name Version Downloads
Dependency 418K
base >= 1.1.0 -
Geothermal 28.5K
RealisticFusionPower 29.3K
?
RealisticReactorGlow 12.2K
?
RealisticUranium 562
?
Realistic_Heat_Glow 23.6K
Reasonable_Wind_Turbine 2.77K
HydroelectricPower 10.8K
?
HydrogenFuel 954
burner-power-progression 5.59K
?
Command_and_Conquer_Low_Power_Alerts-116 1.59K
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dirty_power 703
?
FluidicPower 1.79K
?
No_Power_Icons 1.60K
power-grid-comb 72.2K
power-priority 2.78K
PowerPlusPowerMeter 3.15K
thermal-solar-power 9.79K
TurbinePriority 2.11K
KS_Power 116K
?
Kux-PowerPoles 3.37K
?
noelectricpolehitbox 1.37K
RITEG 4.36K
?
turbinesplusplus 2.94K
cryogenic-storage 1.93K
EnhancedGridEnergyStores 4.36K
?
NuclearRebalance 2.14K
solar-sails 1.52K
PlutoniumEnergy 70.2K
Last dependency data update: 6 hours ago (for v0.0.2)