Power Armor MK3+


Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20).

Content
25 days ago
0.14 - 2.0
195K
Armor

i Option

5 years ago

Hey, i like ur mod but i will play with other mod now that add some equipment too, and i have some item repeated, like 2 mk3 shield and so on... could u add a setting for disalbe loading of equipment or a part of it?

5 years ago

I'll consider it, but no promises for now, I don't have a lot of time to much more than update and fix simple bugs.

5 years ago

If i will do it for u, will u integrate that?

5 years ago

Create a pull request on Github and I'll have a look.

5 years ago
(updated 5 years ago)

-

5 years ago

This option has just been implemented, rejoice!

5 years ago

This is really great and increasing the mods usability!

5 years ago

Cool, I'm glad people are liking it, no problems so far?

5 years ago

I wasn’t able to retroactively remove items even not researched once in a save, but the feature worked properly starting from a saved game without the mod.
No other potentially conflicting mods altering e.g. armor or equipment were installed.

5 years ago

Yeah I wasn't sure how to go about retroactively removing them, I could probably 'reset' the tech tree, but that wouldn't delete any pre-existing items.

New response