Portals

by Bilka
Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
11 days ago
0.16 - 0.18
26564

Changelog

Version: 0.5.1
Date: 26. 05. 2020
  Minor Features:
    - Lemon grenades now destroy decoratives.
    - Code cleanup based on 0.18.27 event filtering changes.
              

Version: 0.5.0
Date: 25. 01. 2020
  Minor Features:
    - Updated for 0.18.
              

Version: 0.4.9
Date: 06. 11. 2019
  Bugfixes:
    - Fixed interaction with mods that custom raise on_built_entity.
              

Version: 0.4.8
Date: 04. 11. 2019
  Minor Features:
    - Uses event filtering functionality.
              

Version: 0.4.7
Date: 29. 09. 2019
  Bugfixes:
    - Fixed happy accident related to cloning.
              

Version: 0.4.6
Date: 23. 09. 2019
  Bugfixes:
    - Fixed compatibility with warptorio2.
              

Version: 0.4.5
Date: 20. 05. 2019
  Bugfixes:
    - Fixed issue related to the order of the functions in the file.
              

Version: 0.4.4
Date: 12. 05. 2019
  Minor Features:
    - Added errors when building fails.
  Bugfixes:
    - Fixed that placing portals cross-surface did not work.
              

Version: 0.4.3
Date: 28. 04. 2019
  Bugfixes:
    - Fixed that I did not handle my portals becoming invalid after raising events
              

Version: 0.4.2
Date: 24. 02. 2019
  Bugfixes:
    - Fixed migration of numbering from 0.16
              

Version: 0.4.1
Date: 22. 02. 2019
  Minor Features:
    - Added thumbnail
              

Version: 0.4.0
Date: 22. 02. 2019
  Minor Features:
    - Updated for 0.17
              

Version: 0.3.3
Date: 16. 08. 2018
  Minor Features:
    - Added setting to not number the portals of the first player - useful in singleplayer
              

Version: 0.3.2
Date: 29. 12. 2017
  Bugfixes:
    - Fixed migration of broken portals
              

Version: 0.3.1
Date: 29. 12. 2017
  Bugfixes:
    - Fixed that portals could be rotated, which lead to orphaned numbers (https://forums.factorio.com/viewtopic.php?p=328141#p328141)
    - Added a script to remove orphaned numbers from the world when it is loaded in this version, this is run automatically
    - Fixed migration
              

Version: 0.3.0
Date: 18. 12. 2017
  Minor Features:
    - Update for 0.16
    - Made portals only one entity
    - Reworked how portals were saved
    - Removed the ability to migrate from mod versions <= 0.2.3
              

Version: 0.2.9
Date: 21. 11. 2017
  Minor Features:
    - Renamed remote functions related to events
    - Events now pass player_index instead of player (for consistency with vanilla)
    - on_player_teleported now passes entrance_portal instead of old_position
    - Removed useless item
              

Version: 0.2.8
Date: 21. 11. 2017
  Minor Features:
    - Added remote functions
    - Added custom events
    - Nicer entity code
              

Version: 0.2.7
Date: 25. 10. 2017
  Minor Features:
    - Added setting to disable the ability to place blue portals from long distances.
    - Cleaned up entity code
              

Version: 0.2.6
Date: 08. 06. 2017
  Bugfixes:
    - Fixed possible desync (Thank you Nexela!)
              

Version: 0.2.5
Date: 05. 06. 2017
  Features:
    - Added sounds to the portal gun, the portals and teleportation
    - Added combustible lemons
    - Extended teleportation delay to 47 ticks (nearly a second)
    - Improved the code
    - Removed the ability to migrate from version 0.1.5
  Bugfixes:
    - Fixed that it was easy to miss the portal when running fast
    - Fixed that portals would break when renamed
    - Fixed that portals would show the researched lab speed in their tooltip
    - Fixed that the technology GUI would show if the portal was placed when no labs were placed for this force
              

Version: 0.2.3
Date: ????
  Bugfixes:
    - Fixed error that occured when using the mod in version 0.15.12
              

Version: 0.2.2
Date: ????
  Minor Features:
    - Adjusted graphics
    - Portal gun recipe no longer uses processing units
  Bugfixes:
    - Fixed localisation
              

Version: 0.2.1
Date: ????
  Minor Features:
    - same as 0.1.10 but for 0.15
              

Version: 0.1.11
Date: ????
  Minor Features:
    - Adjusted graphics
              

Version: 0.1.10
Date: ????
  Major Features:
    - Portal orb is now a portal gun
    - New textures by u/Its-M4RC05 on reddit
              

Version: 0.1.9
Date: ????
  Bugfixes:
    - Fixed that the animation of the old portal wouldn't get deleted when a player placed a new portal on another surface.
              

Version: 0.1.8
Date: ????
  Minor Features:
    - Extended teleportation delay to 40 ticks (0.666 seconds)
  Bugfixes:
    - Fixed that sometimes portals were on the wrong surface when upgrading from version 0.1.5
              

Version: 0.1.7
Date: ????
  Major Features:
    - Every player now has their own set of portals. This means that there can be 2*(number of players) portals in the game
    - Portals are now numbered (Orange portal 1 teleports to Blue portal 1 and so on)
    - Portals are now animated, textures by u/Its-M4RC05 on reddit
    - Added a 0.5 second delay between teleporting (per player)
  Bugfixes:
    - Portals are no longer destroyed when path tiles (concrete etc) are placed over them
              

Version: 0.1.5
Date: ????
  Major Features:
    - Initial release.