(Kinda) Ported to 2.0! Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
Mods introducing new content into the game.
Version: 0.7.3 Date: ???? Changes:
Version: 0.7.2 Date: 2024-26-10 Changes: Ported mod to Factorio 2.0.
Version: 0.7.1 Date: 2022-01-27 Features: - Changed license to MIT. I cannot (reasonably) play games without controller support. Maintaining mods for a game I can't play is an uninteresting hobby for me. So I want to make it easier for others to fork my mods. May you take this code and have fun with it.
Version: 0.7.0 Date: 2020-12-14 Minor Features: - Updated to Factorio 1.1.
Version: 0.6.1 Date: 2020-09-20 Minor Features: - Portals now "suck in" the player if the player has a high movement speed.
Version: 0.6.0 Date: 2020-09-20 Minor Features: - Updated to Factorio 1.0. - Removed the ability to migrate from mod versions <= 0.4.1.
Version: 0.5.1 Date: 2020-05-26 Minor Features: - Lemon grenades now destroy decoratives. - Code cleanup based on 0.18.27 event filtering changes.
Version: 0.5.0 Date: 2020-01-25 Minor Features: - Updated for 0.18.
Version: 0.4.9 Date: 2019-11-06 Bugfixes: - Fixed interaction with mods that custom raise on_built_entity.
Version: 0.4.8 Date: 2019-11-04 Minor Features: - Uses event filtering functionality.
Version: 0.4.7 Date: 2019-09-29 Bugfixes: - Fixed happy accident related to cloning.
Version: 0.4.6 Date: 2019-09-23 Bugfixes: - Fixed compatibility with warptorio2.
Version: 0.4.5 Date: 2019-05-20 Bugfixes: - Fixed issue related to the order of the functions in the file.
Version: 0.4.4 Date: 2019-05-12 Minor Features: - Added errors when building fails. Bugfixes: - Fixed that placing portals cross-surface did not work.
Version: 0.4.3 Date: 2019-04-28 Bugfixes: - Fixed that I did not handle my portals becoming invalid after raising events
Version: 0.4.2 Date: 2019-04-24 Bugfixes: - Fixed migration of numbering from 0.16
Version: 0.4.1 Date: 2019-02-22 Minor Features: - Added thumbnail
Version: 0.4.0 Date: 2019-02-22 Minor Features: - Updated for 0.17
Version: 0.3.3 Date: 2018-08-16 Minor Features: - Added setting to not number the portals of the first player - useful in singleplayer
Version: 0.3.2 Date: 2017-12-29 Bugfixes: - Fixed migration of broken portals
Version: 0.3.1 Date: 2017-12-29 Bugfixes: - Fixed that portals could be rotated, which lead to orphaned numbers (https://forums.factorio.com/viewtopic.php?p=328141#p328141) - Added a script to remove orphaned numbers from the world when it is loaded in this version, this is run automatically - Fixed migration
Version: 0.3.0 Date: 2017-12-18 Minor Features: - Update for 0.16 - Made portals only one entity - Reworked how portals were saved - Removed the ability to migrate from mod versions <= 0.2.3
Version: 0.2.9 Date: 2017-11-21 Minor Features: - Renamed remote functions related to events - Events now pass player_index instead of player (for consistency with vanilla) - on_player_teleported now passes entrance_portal instead of old_position - Removed useless item
Version: 0.2.8 Date: 2017-11-21 Minor Features: - Added remote functions - Added custom events - Nicer entity code
Version: 0.2.7 Date: 2017-10-25 Minor Features: - Added setting to disable the ability to place blue portals from long distances. - Cleaned up entity code
Version: 0.2.6 Date: 2017-06-08 Bugfixes: - Fixed possible desync (Thank you Nexela!)
Version: 0.2.5 Date: 2017-06-05 Features: - Added sounds to the portal gun, the portals and teleportation - Added combustible lemons - Extended teleportation delay to 47 ticks (nearly a second) - Improved the code - Removed the ability to migrate from version 0.1.5 Bugfixes: - Fixed that it was easy to miss the portal when running fast - Fixed that portals would break when renamed - Fixed that portals would show the researched lab speed in their tooltip - Fixed that the technology GUI would show if the portal was placed when no labs were placed for this force
Version: 0.2.3 Date: ???? Bugfixes: - Fixed error that occured when using the mod in version 0.15.12
Version: 0.2.2 Date: ???? Minor Features: - Adjusted graphics - Portal gun recipe no longer uses processing units Bugfixes: - Fixed localisation
Version: 0.2.1 Date: ???? Minor Features: - same as 0.1.10 but for 0.15
Version: 0.1.11 Date: ???? Minor Features: - Adjusted graphics
Version: 0.1.10 Date: ???? Major Features: - Portal orb is now a portal gun - New textures by u/Its-M4RC05 on reddit
Version: 0.1.9 Date: ???? Bugfixes: - Fixed that the animation of the old portal wouldn't get deleted when a player placed a new portal on another surface.
Version: 0.1.8 Date: ???? Minor Features: - Extended teleportation delay to 40 ticks (0.666 seconds) Bugfixes: - Fixed that sometimes portals were on the wrong surface when upgrading from version 0.1.5
Version: 0.1.7 Date: ???? Major Features: - Every player now has their own set of portals. This means that there can be 2*(number of players) portals in the game - Portals are now numbered (Orange portal 1 teleports to Blue portal 1 and so on) - Portals are now animated, textures by u/Its-M4RC05 on reddit - Added a 0.5 second delay between teleporting (per player) Bugfixes: - Portals are no longer destroyed when path tiles (concrete etc) are placed over them
Version: 0.1.5 Date: ???? Major Features: - Initial release.