Pollution Solutions Lite with Lessons Learned


Biters naturally suck pollution in, turning it into more spawners Units, bigger and badder Units. So, it makes sense, that the Engineer can learn from this and mimic their way to actively solve or Suck pollution out of the environment.

Content
1 year, 4 months ago
1.1
482
Environment Manufacturing

g Disable biomass

1 year, 4 months ago

Heya, I was wondering if it was possible to make the parts of this mod containing biomass completely optional?
I am looking for a mod to deal with pollution that was better than one recipe but didn't add a bunch of new stuff to the game.
It would be cool if the different sections of the mod could be enabled and disabled.

1 year, 3 months ago

Level 3 of the Tech takes away the requirement for biomass. Look at the screen shots and in game for the tech "Pollution Lessons Learned", you get the a new recipe and a new building. The Recipe and new building do the same things as the earlier research, but completely free from the biomass.

10 months ago

But what if I want to stop aliens dropping xenomass completely, to avoid cluttering with loads of dropped items?

10 months ago

Going back to the Lore of the previous versions of this mod and also modeling it on possible real world situations, I don't believe, in learning the process of filtering pollution from the aliens you should be able to control them. So having the things they drop Stop while still learning from those things is not appropriate. Though you could fork this, create a new level of Research in line with these and turn off the module in the code that drops the entities but that would be a hike to code as those entities are core to the Mod.

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