Biters naturally suck pollution in, turning it into more spawners Units, bigger and badder Units. So, it makes sense, that the Engineer can learn from this and mimic their way to actively solve or Suck pollution out of the environment.
Mods introducing new content into the game.
Version: 1.0.22 Date: 2023.07.07 Notes: - Added new recipe, unlocked with the "Pollutions Lessons Learned" technology, for a Pollution Collector that uses cultivated materials and doesn't need Xenomass to be built.
Version: 1.0.21 Date: 2023.07.06 Notes: - Forked from daniels1989, this is only possible with their work and predecessors work. I will remove this fork if this is implemented into daniels1989 master project - Added new technology "Pollution Lessons Learned", representing a furtherance of the orginal task and function of the aliens pollution sucking ability - Added new recipe, unlocked with the new technology, for Chemical Plant called "Better Toxic Sludge", removing need for Xenomass as synthetic filters have been developed to mimic the function
Version: 1.0.20 Date: 2023.03.27 Notes: - Added missing migration for unlocked polluted air and toxic sludge barreling recipes in existing saves
Version: 1.0.19 Date: 2023.02.19 Notes: - Added compatibility with K2 Flare Stack, increasing pollution output when getting rid of polluted air or toxic sludge - Added heat pipe recipe unlock to the incineration technology - Polluted Air can now be barreled
Version: 1.0.18 Date: 2023.01.20 Notes: - Added toxic resistance to all entities based on their fire resistance - Fixed toxic turret icon size
Version: 1.0.17 Date: 2023.01.08 Notes: - Fixed crash when productivity modules had no limitations. - Polluted air now displays as a gas inside storage tanks. - Added compatibility with Biter factions
Version: 1.0.16 Date: 2022.12.02 Notes: - Fixed misaligned reactor images - Added fuel values back to toxic waste barrel - Ported fluid changes from Tynatyna's PollutionSolutionsFork
Version: 1.0.15 Date: 2022.11.04 Notes: - Forked from Tynatyna's PollutionSolutionsFork - Removed a lot of undocumented, unrelated crap from the original mod =================================================================================================== Version: 1.0.14 Date: 2022.10.25 Notes: - 2nd wave of paltry attempts at buffing Toxic Turret and Toxic Dump damage in projectiles.lua
Version: 1.0.13 Date: 2022.10.25 Notes: - 1st wave of paltry attempts at buffing Toxic Turret damage, Incinerator & Low-Heat Exchanger output, and more ModMash Spliter Alien Ooze compat in projectiles, entity, and recipe.lua
Version: 1.0.12 Date: 2022.8.22 Notes: - Fixed crash when missing OPTIONAL dependency
Version: 1.0.11 Date: 2022.8.18 Notes: - Attempted to re-balance HEV Suit cost. - Attempts to add very basic barebones compat (just tech tree inserts for now) between Rampant Industry, Nauvis Melange, and ModMash Splinter's Alien Ooze. Did basic repairs to the WIP Xeno Nest to test functionality, but left disabled due to being over-powered for my personal purposes (and not knowing how to make a toggle).
Version: 1.0.10 Date: 2022.8.18 Notes: - Stripped even more from the controls.lua due to the behavior still persisting. Completely removed pickup safety radius from settings.lua
Version: 1.0.9 Date: 2022.8.18 Notes: - Just straight up raw deleted strings in the lua scripts referencing auto-deconstruction in controls.lua under Loot Functionality, and changed the pickup safety radius default value to 0 in settings.lua, updated mod info and corrected reference names to reflect this mod attempt's purpose.