Pollution Solutions Fix


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

3 years ago
1.1
2.45K

g Compatibility between Pollution Solutions Fix, One More Tier, and Additional Turrets Updated

2 years ago
(updated 2 years ago)

Hello, I am having a strange incompatibility issue between the combination of these 3 mods:
- PollutionSolutionsFix (1.0.8)
- Additional-Turret-updated (0.3.8)
- one-more-tier (1.1.5)

This is the error I receive when I attempt to enable these 3 mods at the same time:
- https://i.imgur.com/tcQidqb.png

Error loading mods

Failed to load mods: Error while running setup for entity prototype "pipe-to-ground" (pipe-to-ground): next_upgrade target (omt-pipe-to-ground) must have the same collision mask.

Mods to be disabled:

  • PollutionSolutionsFix (1.0.8)
  • Additional-Turret-updated (0.3.8)
  • one-more-tier (1.1.5)

Can anyone please point me in the right direction of troubleshooting this issue further?

Cross referencing the mod discussion posts here:
- Pollution Solutions Fix post
- One More Tier post
- Additional turrets post

2 years ago

Hi, if the problem is pipe_to_ground - I can just remove it from the mod. Not many people use it I guess. I see, from your post, that there is a problem between my mod and one-more-tier.

2 years ago

Hi Keyboarg91, thank you for the response. Whatever you think is best :) I haven't gone to the step of looking at the code of the mods, though I could if you really want me to.

2 years ago
(updated 2 years ago)

Accidental double post, removed

2 years ago

Hi Keyboarg91, thank you for the response. Whatever you think is best :) I haven't gone to the step of looking at the code of the mods, though I could if you really want me to.
It be great. I don't know when i will be at home at this week.

2 years ago

Hi Keyboarg91, thank you for the response. Whatever you think is best :) I haven't gone to the step of looking at the code of the mods, though I could if you really want me to.

Sorry, delete is not an option, dude! Too many dependencies. I'm still not a developer of this mod.

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