Mods introducing new content into the game.
Version: 1.2.0
Date: 2025.02.11
Changes:
- Refactor how pipebelt groups are stored internally. A refresh is required to update to the new system and not crash the game
- Add system to automatically refresh pipebelt groupings on hard-coded updates (such as this one)
- Fix fluid and power requirement drain being slightly inaccurate
- Balance pipebelt group processing across multiple frames to slightly increase performance
- Add setting for how frequently pipebelt processing takes place
- Elaborate more in README
- Add more failsafes
Version: 1.1.2
Date: 2025.02.11
Changes:
- Fix crash in edge case when placing entities
- Fix splitter filters and priorities resetting upon toggle
- Fix grouping issue that caused alerts to sometimes not appear. A refresh will be needed for changes to take effect
Version: 1.1.1
Date: 2025.02.06
Changes:
- Make sprite alert limit changeable via mod setting
- Speed up loading after config changes/mod updates if no pipebelt revalidation is needed (will only apply to updates after this one while not in lib mode)
- Fix unintended behaviour where pipebelt contents get deleted on config change/mod update
- Fix unintended behaviour where making a pipebelt undisableable will delete all disabled versions instead of reverting to the normal versions
- Fix crash from creating a pipebelt with no requirements
- Fix typo that caused underground pipebelts to sometimes reverse direction when toggling
- Add more failsafes in `checkPipebelts`
Version: 1.1.0
Date: 2025.01.25
Changes:
- Add changelog
- Greatly improve performance
Version: 1.0.0
Date: 2025.01.11
Changes:
- Initial Release