Mods introducing new content into the game.
Version: 1.2.0 Date: 2025.02.11 Changes: - Refactor how pipebelt groups are stored internally. A refresh is required to update to the new system and not crash the game - Add system to automatically refresh pipebelt groupings on hard-coded updates (such as this one) - Fix fluid and power requirement drain being slightly inaccurate - Balance pipebelt group processing across multiple frames to slightly increase performance - Add setting for how frequently pipebelt processing takes place - Elaborate more in README - Add more failsafes
Version: 1.1.2 Date: 2025.02.11 Changes: - Fix crash in edge case when placing entities - Fix splitter filters and priorities resetting upon toggle - Fix grouping issue that caused alerts to sometimes not appear. A refresh will be needed for changes to take effect
Version: 1.1.1 Date: 2025.02.06 Changes: - Make sprite alert limit changeable via mod setting - Speed up loading after config changes/mod updates if no pipebelt revalidation is needed (will only apply to updates after this one while not in lib mode) - Fix unintended behaviour where pipebelt contents get deleted on config change/mod update - Fix unintended behaviour where making a pipebelt undisableable will delete all disabled versions instead of reverting to the normal versions - Fix crash from creating a pipebelt with no requirements - Fix typo that caused underground pipebelts to sometimes reverse direction when toggling - Add more failsafes in `checkPipebelts`
Version: 1.1.0 Date: 2025.01.25 Changes: - Add changelog - Greatly improve performance
Version: 1.0.0 Date: 2025.01.11 Changes: - Initial Release