Per-planet Attack Alert Sounds


A silly, for-personal-use mod, that adds per-planet 'entity destroyed' alert sounds to reduce the constant toil of having to check the alert location each time it fires. WARNING: ALPHA status! CAUTION: Makes some permanent force changes to games loaded with the mod active. Factorio does not auto-revert if you later disable the mod; you must first tell mod to undo the changes. Read the instructions.

Utilities
a day ago
2.0
43
Planets Enemies
Owner:
aaron311
Source:
https://github.com/accwebs/factorio-p...
Homepage:
https://github.com/accwebs/factorio-p...
License:
MIT
Created:
13 days ago
Latest Version:
0.0.3 (a day ago)
Factorio version:
2.0
Downloaded by:
43 users

A silly, (largely) for-personal-use mod, that adds per-planet 'entity destroyed' alert sounds to reduce the constant toil of the player having to check the alert location each time the alert sound goes off.

WARNING: ALPHA status; crashes and bugs are likely!

Nauvis continues to use the default alert sound; the mod tries to mimick default Nauvis sound behavior. Custom sounds are applied to Gleba, Vulcanus, and Fulgora. The custom sounds might be familiar to some gamers ;-)

If others have interest in this, I might be willing to add more sfx and make it customizable.

CAUTION: This mod makes some permanent force changes to games loaded with the mod active (to silence the default alert so that the custom logic can take over). Factorio does not auto-revert if you later disable the mod; you must first tell mod to undo the changes. Read the instructions.

Usage Instructions

  1. Install & enable the mod. It will automatically disable the default alert sounds and replace the alerts with the mod's custom behavior.

Considerations

  1. Once you save your game with this mod active, it's not advisable to disable the mod on that save file moving forward because your file will have the default 'entity destroyed' sound effects permanently disabled.
  2. There is a UI button that allows you to clean up alternative forces on an existing save file. The mod is then put into a zombie state.
    • Button is hidden by default. Use Settings -> Mod Settings -> Map to display it.
    • If you regret your decision to permanently clean up the mod state on a file, you CAN re-enable the mod by globally disabling the mod, loading your file, saving your file (so that the saved game now has no record of the mod at all) and then re-enabling the mod. Upon re-loading your file, the mod will re-initialize itself from scratch again.