Pacifist

by derpumu

This mod removes military tech, weapons, and ammo for an undistracted playthrough without biters. Compatible to a growing number of overhaul mods like Pyanodon's and Space Age.

Tweaks
2 months ago
1.1 - 2.0
1.28K
Combat Enemies

g Incompatible with nanobots

14 days ago

When playing with nanobots, removes nanobot dispenser and nanobots.

Some (probably unnecessary) detailes:
Keeps the recipies because they gives iron sticks and allow cliffs to be marked.
I faced the issue not when creating new world, but when loading pacifist mod into existing world with nanobots.

My thoughts:
It probably works that way because dispenser is a weapon and nanobots are ammo.
Technologies in this mod do not use military science.
Humbly suggested fix: not removing items when they are researched by vanila non-military science. This wold help this mod and probably some other mods that add tools as weapons.

Link to the mod:
https://mods.factorio.com/mod/Nanobots2

14 days ago

When playing with nanobots, removes nanobot dispenser and nanobots.

Some (probably unnecessary) detailes:
Keeps the recipies because they gives iron sticks and allow cliffs to be marked.
I faced the issue not when creating new world, but when loading pacifist mod into existing world with nanobots.

My thoughts:
It probably works that way because dispenser is a weapon and nanobots are ammo.
Technologies in this mod do not use military science.

Humbly suggested fix:
Not removing items when they are researched by vanila non-military science. This wold help this mod and probably some other mods that add tools as weapons.

Link to the mod:
https://mods.factorio.com/mod/Nanobots2

14 days ago

Thanks for the report, I'll have a look, probably start of January when I can run my tests.

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