Pacifist

by derpumu

This mod removes military tech, weapons, and ammo for an undistracted playthrough without biters. Compatible to a growing number of overhaul mods like Pyanodon's and Space Age.

Tweaks
3 months ago
1.1 - 2.0
1.52K
Combat Enemies

g [resolved] Mutating spore deposit

1 year, 10 days ago

Is melee the only way to remove mutating spore deposits?

1 year, 10 days ago
(updated 1 year, 10 days ago)

Yes it is. I'll have a little test later and might reduce the hit points to get rid of them faster

1 year, 10 days ago

Construction robots would be lovely too, so I dont have to manually be on planet to keep building.

Do cars and tanks work? Only started yesterday havent tested yet.
Tanks could also be a remote way of doing it then.

1 year, 10 days ago

I tried with a car, it's a breeze. Construction bots will work, too. The spawners - sorry, deposits - are now minable. Version 2.2.3 has been released with those changes.

1 year, 10 days ago

This mod has better support than things I pay for wth

1 year, 10 days ago
(updated 1 year, 10 days ago)

<3
Well, you got lucky - I'm currently in the mood for doing things for it, that's not always the case.

a year ago

So I've been playing with the mineable deposits for a while, nice improvement.

However, robots doesn't work.

Any way I could get my construction robots to take them down? I'm at the level where fairly large areas are covered with these nests.

https://imgur.com/a/C0l2eZl

a year ago

Thanks for testing. I'll have to do some research. If I understand correctly you can't mark them for deconstruction as you would with trees and rocks, right?

a year ago

Indeed, or if I can then I haven't found out how yet.

a year ago

I'm have a look this weekend if there's time. I'm doing a SA+ playthrough myself and would need the feature as well ;)

11 months ago

Apparently, unit spawners can not be deconstructed with robots. In case of the Gleba spawners I could change their type to simple entities like rocks, so they can be deconstructed, but for the Nauvis spawners that approach would disable the capturing mechanic, so they will have to stay as they are.
The only remote way to destroy them will be tanks. (When you are on Nauvis, cars are also a fun way, they are very squishy right now).

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