Pacifist

by derpumu

This mod removes military tech, weapons, and ammo for an undistracted playthrough without biters. Compatible to a growing number of overhaul mods like Pyanodon's and Space Age.

Tweaks
4 days ago
1.1 - 2.0
1.10K
Combat Enemies

b [fixed] Issue when used with maraxsis

6 months ago

Im getting the following error when loading the mod together with Maraxsis mod (the https://mods.factorio.com/mod/maraxsis)

Failed to load mods: Pacifist/functions/recipes.lua:142: Didn't handle ingredient atomic-bomb(ammo) of recipe maraxsis-big-cliff-explosives
stack traceback:
[C]: in function 'assert'
Pacifist/functions/recipes.lua:142: in function 'process'
Pacifist/functions/pacifist.lua:25: in function 'process'
Pacifist/data-final-fixes.lua:5: in main chunk

Thanks for the awesome mod!
I can't wait to use it in all of my saves.

6 months ago

Thank you for the report! I'll have to write a patch that transforms the A-Bomb into a big blasting cap.

5 months ago
(updated 5 months ago)

Hi, like with SpidertronPatrols this should be fixed in 2.1.5, but the same caveat regarding scripting applies.

I would love to hear your experience when you're far enough into the playthrough to be sure that the mods work well together!

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