Hi!
I'm currently working on a new mod and have several other mod ideas that all revolve around the same idea of allowing a "true pacifist mode", but for Space Age. (Didn't know about your mod until yesterday when I searched for the term "pacifist", and a day later I see that it got an update ^^)
I generally like it that Space Age gives a lot of the military technologies an alternative non-violent use for space travel, because I always felt like "there's this whole branch of research that you simply don't need when you want to play without enemies, I wish there was some other use for it" and now there is. But it still feels weird to research military technology and unlock shotguns etc. when you just need to defend against asteroids in space...
My initial ideas were just small non-invasive mods, like hiding technologies and recipes that are useless when playing without enemies, while still keeping the types of turrets that can be used against asteroids, and otherwise keeping the tech tree unmodified (so you still need to research Military 1-4, but your crafting menu stays free of useless weapons or combat equipment). Another idea was to rename biter eggs, pentapod eggs, captive biter spawners etc. into something that doesn't directly imply exploitation of the native fauna, although the graphics and mechanics are still the same... Then I also thought about making an entire overhaul mod, partially based on these smaller mods, but with more drastic changes to the technology tree, fully removing biters, replacing the military science stuff, etc., essentially something similar to your mod, but for Space Age.
I'd be curious what you think about these ideas, and whether you think they could fit into your mod while still keeping the spirit of your mod, or whether this is completely out of scope and makes more sense as a completely separate mod. Maybe we could even collaborate in some way, I don't know. 😅