Pacifist

by derpumu

This mod removes military tech, weapons, and ammo for an undistracted playthrough without biters. Compatible to a growing number of overhaul mods like K2, Bob's, Angel's.

Tweaks
4 days ago
1.1
625
Combat Enemies

b [fixed] Incompatible with Smart Inserters

1 year, 1 month ago
(updated 1 year, 1 month ago)

Hi, I have this error when I added your mod to an existing game with Smart Inserters.
I don't know if it's related to your mod or to Smart Inserters.

The mod Smart Inserters (1.0.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Smart_Inserters::on_configuration_changed
__Smart_Inserters__/control.lua:139: attempt to index field 'near-inserters' (a nil value)
stack traceback:
    __Smart_Inserters__/control.lua:139: in function 'update_all'
    __Smart_Inserters__/control.lua:1115: in function <__Smart_Inserters__/control.lua:1112>
1 year, 1 month ago

This does not sound like it comes from Pacifist, but rather to Smart Inserters, as I don't meddle with anything related to the "near-inserters" field in question here (unless that mod makes inserters disguised as guns or grenades)

1 year, 1 month ago

Ok, I have this error only if I add your mod on an existing save.

1 year, 1 month ago

I'll try to reproduce it next time I have the opportunity

1 year, 30 days ago

I've verified that it probably is Pacifist doing something strange here. The near-inserters technology seems to be removed for no apparent reason, I'll investigate (and mark Pacifist incompatible with Smart Inserters in the meantime)

1 year, 30 days ago

Ok, Thank you.
Do you think you'll be able to re-allow Smart Inserters in the future ?

1 year, 30 days ago

Yes, I am pretty sure I will. I'll leave a note here when I do

1 year, 28 days ago

Thanks very much :)

1 year, 28 days ago

Smart Inserters has been fixed with version 0.1.7

1 year, 27 days ago

Nice; thanks.

This thread has been locked.