Thank you for the report, i thought splitting the mod in severals would help not redownloading songs for when only the logic is changed, but i discover new way of messing up everyday !
This should be fixed for version 0.0.4 ! Sorry for the inconvenience.
No problem. It was actually causing my game to not load. It was stopping and reporting an error at planet Tiber for some reason. Took a while to isolate it down to this - which I never would have considered. Anyways, making the small change made everything work again.
That's interesting to know ! Because i had already done a mistake previously with a typo in the name of a location and it also threw some error, but attributing to another mod. I tried to document on this, but i don't understand fully what happens. I had also done other mistakes where it would try to put some music to planets even when space age was not present, which also caused an error, not specifically calling on my mod. At this point i may add a disclaimer that my mod can cause such errors. On my tests it would launch fine, with a few other mods and i didn't wait enough to "hear it randomly played by the game", when i add a song i want to hear it "right away" so i use the speakers.
I only realize now it was causing an error that prevented some launch, and not just the sound was unavailable., i'll change my "test method" to include mods that adds other planets all the time from now on :)