Desert Unit of Sound Traveller ( Techno-Music )


Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself

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a [SONG] 17-Roswell Return - Part 2 ( 3 min 25 sec) (124 BPM)

8 days ago
  • 17-Roswell Return - Part 2 ( 3 min 25 sec) [Fulgora]

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Genre : Techno, House, Oriental/Middle-East (124 BPM)
Inspiration : Song number 4 from this album, albums with a song that has a part 2 or more like Paul Kalkbrenner - Part Four
Comment : For this one no preview because it's the second part of Roswell :), not literally, it's another song but made with the exact same AI prompt that ended up quite similar. It is a bit less "anxiogenic", feel a bit more complete in the harmonics depiste being mostly lower than 10kHz ( low frequencies ), and less based only on percussion, albeit there's still the characteristic bassline and motives of Roswell. No more "brow' and "soup", they're gone, it's a tad more peaceful and relaxed in the hang bridge in the middle of the song. I found it more hypnotic, less "in-your-face" which is the direction for quite the chunk of the remaining song, songs a bit more "background music" / "ambiant", more progressive. There was little to no rework on this one, it should be easily flagged as AI by a detector, but should be hard to identify as such by human hopefully :). The name in game is Roswell part 2, and for the story, it's related to previous song, in stargate the more you use the revive-sarcophagus, the more you loose your soul and become like the Goa'uld, that's the same with AI music, i feel at some point they start running in circle when given always the same prompt, like the essence of something gets diluted and diluted, or vomit for a more down to earth comparaison, but this is only part 2, it's just fine :)

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