Hello Quaitgor.
Thank you for the suggestion.
Right now you can use a fake item with the P2P icon, at the beginning of a logistic planetery request (the vanilla interface) to tell the game that platforms have priority over the requests of specific items in this section, over the specific planet.
Using fake planets is kind of a solution but it's clunky and maybe not what you'd want, as it would complicate the user interface.
For instance, let's say I add a fake planet "platforms", you would still need a way to tell the system which platform can send the goods or not. And as "space locations" are defined at data stage, there is no real way to add them dynamically at runtime.
An alternative would be to have fake space locations being "platform groups", and add an interface to allow the player to add platforms to these groups, but I would have to put a significant number of groups there to allow flexibility (again, this is defined at data stage, so there is no ability to add new groups at runtime).
So, there are solutions to these issues, but the caveats are usability and UX.