Offshore P.U.M.P.S. and Ground Water


Powering options for offshore pumps? YES! Pumping water from the ground? YES! Higher tier offshore pumps? YES! Landfill destroys offshore pumps? YES! Get those pumpo action gizmos rollin'

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2 years ago
1.1
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i Define power and speed for tiers

3 years ago
(updated 3 years ago)

(okay, as you wish, I have One more suggestion) Greetings to true pro modder!
Please add ability to change in mod settings power Watts and amount of pumped water for Tier-0 (as base recipe),
and then Power coefficients and Pumped speed coefficients for all other tiers, so player can write his own values in [] at mod settings:

Offshore Pump 0 power = [ 600]*KWatts (default is 600)
Offshore Pump 0 speed = [ 300]/s (default is 300)

Offshore Pump 1 power = [ 2]times as Tier-0
Offshore Pump 1 speed = [ 4]
times as Tier-0

Offshore Pump 2 power = [ 3.3]times as Tier-0
Offshore Pump 2 speed = [ 8]
times as Tier-0

Offshore Pump 3 power = [ 4.7]times as Tier-0
Offshore Pump 3 speed = [ 12]
times as Tier-0

Offshore Pump 4 power = [ 6]times as Tier-0
Offshore Pump 4 speed = [ 16]
times as Tier-0

2 years ago
(updated 2 years ago)

I am actually onto this, but apparently i have no way of passing a variable to the locale files (though i might be wrong) as the numbers of minimum and maximum consumption are "hardcoded" into the locale files due to the nature of the workaround i used to make offshore pumps draw power, so, i don't guarantee i can do it, but i'll try.
EDIT: I think i found a serviceable solution

(your other request will be implemented in the next version as i already wrote the code and it also applies to angel ground water pumps and optional water pumpjacks)

2 years ago

This is absolutely AWESOME! Thank you kind sir!

2 years ago
(updated 2 years ago)

Actually i have pretty bad news, i found a way to do everything you suggested (and it's actually working codewise) but it is also screwing things up in certain scenarios for example:
- The boilers won't be able to jumpstart the pumps if i increase the actual wattage over what i already set (even 10w)
- The values of min and max consumption in the description would be slightly off for some pumps (0.01 either MW/kW) as the way i had to make it is EXTREMELY hacky and i had to implement a calculation system which obviously has a slight margin of error

TBH i don't really like botched things, so here it comes, i don't think i will implement this at all as the "gain" is way beyond the "pain", yet, i was thinking of adding an option to make the first pump either electric/burnable via setting (as i've never seen a pump running on plain coal...)

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