Adds a hotkey to highlight unconnected undergound pipes/belts near the player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.2.2
Date: 25. 01. 2025
Changes:
- Rewrote control script to better support modded underground pipes with multiple connections
Version: 1.2.1
Date: 24. 01. 2025
Changes:
- Added option to choose if and how underground pipes are checked for orphans
Version: 1.2.0
Date: 23. 01. 2025
Changes:
- Updated to Factorio 2.0
- Orphan sprite now glows at night for improved visiblity
- Now considers underground belt to be an orphan if the other end is a ghost, to match pipe behaviour
Version: 1.1.3
Date: 28. 11. 2020
Changes:
- Updated to Factorio 1.1
Version: 1.1.2
Date: 29. 01. 2020
Changes:
- Updated to Factorio 0.18
Version: 1.1.1
Date: 27. 02. 2019
Changes:
- Updated to Factorio 0.17
Version: 1.1.0
Date: 23. 01. 2018
Changes:
- Updated to Factorio 0.16
- Range setting moved to mod options
Bugfixes:
- Pipe logic fixed (thanks to syskill)
Version: 1.0.5
Date: 28. 04. 2017
Changes:
- Updated to reflect API change
Version: 1.0.4
Date: 28. 04. 2017
Changes:
- Updated to Factorio 0.15
Version: 1.0.3
Date: 27. 08. 2016
Changes:
- Updated to Factorio 0.14
- Flow Control workaround removed as no longer necessary
Version: 1.0.2
Date: 26. 08. 2016
Changes:
- Now only matches underground pipes that end in "to-ground", for Flow Control compatibility
Version: 1.0.1
Date: 23. 08. 2016
Changes:
- Player-agnostic when removing markers, and removes player markers on leaving server