Hello, this mod is really nice. However, it has a runaway overpowered nature to it, where you might not want 200-300GW of power coming from 200 solar panels.
An option to increase efficiency in an inverse logarithmic manner would be great - similar to mining productivity where the bonus becomes smaller over time and more expensive to obtain the original 10% boost that the first launch gives.
alternatively, having a map startup setting that gives the user the option to have a specific efficiency research would mean that the player has to choose to increase efficiency by spending on rocket launches rather than invisibly getting this bonus on each one.