Omega Module

by Visnes

This mod adds an endgame Omega Module that combines the effects of Speed, Efficiency, Productivity and Quality modules into a single module item.

Content
13 days ago
2.0 - 2.1
1.30K
Factorio: Space Age Icon Space Age Mod
Manufacturing

Changelog

Version: 2.1.0
Date: 2026-07-08
  Changes:
    - Added version support for 2.1 Experimental. Please report bugs as I'm currently on vacation and can't test. :P
Version: 1.2.2
Date: 2026-06-29
  Changes:
    - Added Space Age as a required dependency so the mod fails gracefully instead of crashing when it is missing
    - Renamed the "Consumption" startup setting label to "Efficiency" to match the effect it controls
  Bugfixes:
    - Defined prototypes in the base data stage so Omega Modules keep their auto-generated recycling recipes
    - Fixed a malformed changelog category that could hide entries in-game
  Minor Features:
    - Cleaned up the module-category code (removed a dead 1.1-era code path)
Version: 1.2.1
  Added:
    - Norwegian language
Version: 1.2.0
Date: 2025-11-17
  Added:
    - You can now toggle which effect you want to be active with the Omega Module. All effects on by default
    - You can now multiply the research cost of the Omega Module. 1 is default (range is 0-10 where 0 is half the cost of default)
  Updates:
    - Made the research more expensive since they are so powerful. Tier 1-3 requires 5000/10000/50000 sciences packs respectively
      - Tier 1 now requires processing unit, tungsten carbide, holmium plate, bioflux and modules
      - Tier 2 now requires quantum-processor and modules
      - Tier 3 now requires 10 of speed 3, efficiency 3, productivity 3, quality 3 and omega 2, and will also need one full stack of each of the following: pentapod eggs, supercapacitors, quantum processors and tungsten plates.
    - Moved the unlock of tier 1 to after having unlocked all mid planets (Gleba, Vulcanus and Fulgora)
    - Moved the unlock of tier 2 to Aquilo
    - Tier 3 now requires promethium science pack to unlock
  Bugs:
    - Cleaned up some of the code
    - Also fixed a typo where the easy tier 3 recipe was *very* expensive
Version: 1.1.3
Date: 2025-11-16
  Updates:
    - Graphics
Version: 1.1.2
Date: 2025-11-16
  Added:
    - Setting to turn off pollution penalty
  Updates:
    - Increased pollution penalty to 10/25/50 % since they are very powerful
Version: 1.1.1
Date: 2025-11-16
  Fixes:
    - I think I've fixed a problem with where you can place the modules
Version: 1.1.0
Date: 2025-11-16
  Added:
    - Pollution penalty. 1/2.5/5 % to each tier
  Updates:
    - Removed a line I had added for testing that limited the use of the modules
Version: 1.0.2
Date: 2025-11-16
  Updates:
    - Changed the graphics to make it more unique
Version: 1.0.1
Date: 2025-11-16
  Updates:
    - Initial release