This mod adds an endgame Omega Module that combines the effects of Speed, Efficiency, Productivity and Quality modules into a single module item.
Mods introducing new content into the game.
Version: 1.2.0
Date: 2025-11-16
Added:
- You can now toggle which effect you want to be active with the Omega Module. All effects on by default
- You can now multiply the research cost of the Omega Module. 1 is default (range is 0-10 where 0 is half the cost of default)
Updates:
- Made the recipes more expensive since they are so powerful. Tier 1-3 requires 5000/10000/50000 sciences packs respectively
- Tier 1 now requires processing unit, tungsten carbide, holmium plate, bioflux and modules
- Tier 2 now requires quantum-processor and modules
- Tier 3 now requires 10 of speed 3, efficiency 3, productivity 3, quality 3 and omega 2, and will also need one full stack of each of the following: pentapod eggs, supercapacitors, quantum processors and tungsten plates.
- Moved the unlock of tier 1 to after having unlocked all mid planets (Gleba, Vulcanus and Fulgora)
- Moved the unlock of tier 2 to Aquilo
- Tier 3 now requires promethium science pack to unlock
Bugs
- Cleaned up some of the code
- Also fixed a typo where the easy tier 3 recipe was *very* expensive
Version: 1.1.3
Date: 2025-11-16
Updates:
- Graphics
Version: 1.1.2
Date: 2025-11-16
Added:
- Setting to turn off pollution penalty
Updates:
- Increased pollution penalty to 10/25/50 % since they are very powerful
Version: 1.1.1
Date: 2025-11-16
Fixes:
- I think I've fixed a problem with where you can place the modules
Version: 1.1.0
Date: 2025-11-16
Added:
- Pollution penalty. 1/2.5/5 % to each tier
Updates:
- Removed a line I had added for testing that limited the use of the modules
Version: 1.0.2
Date: 2025-11-16
Updates:
- Changed the graphics to make it more unique
Version: 1.0.1
Date: 2025-11-16
Updates:
- Initial release