Omega Module

by Visnes

This mod adds an endgame Omega Module that combines the effects of Speed, Efficiency, Productivity and Quality modules into a single module item.

Content
21 days ago
2.0
375
Factorio: Space Age Icon Space Age Mod
Manufacturing
Owner:
Visnes
Source:
https://github.com/Visnes/OmegaModule
Homepage:
https://github.com/Visnes/OmegaModule
License:
MIT
Created:
22 days ago
Latest Version:
1.2.0 (21 days ago)
Factorio version:
2.0
Downloaded by:
375 users

Omega Module

Disclaimer: The screenshots have not been updated, so they show old costs.

This mod adds an endgame Omega Module that combines the effects of Speed, Efficiency, Productivity and Quality modules into a single module item.

Notes

  • Each tier adds the effects of the other four modules
  • Easy mode can be toogled in the settings under Startup. This makes the recipe to create these modules only require other modules, not resources
  • There is a hefty polution penalty when using these 10%/25%/50% for tier 1-3 respectivly
  • You can turn off the polution penalty in settings
  • Omega Module 1 requires the discovery of Vulcanus, Gleba, Fulgora and the research of all other tier 1 modules
  • Omega Module 2 requires the discovery of Aquilo and the research of all other tier 2 modules
  • Omega Module 3 requires the research of captivity, promethium science packs and all other tier 3 modules
  • Since Factorio calculates weight based on different factors that can't be controlled by mods, these are some heavy modules
  • You can transport tier 1 and 2 with space ship, but tier 3 is to heavy
  • If you turn on easy recipes you can transport all modules by space ship
  • You can toggle which effects the omega module has in settings
  • You can multiply the cost of the modules research cost (range is 0-10 where 0 is half the cost of default)

Disclaimer

  • I have no clue how to balance, so please do suggest how to balance these better. Thanks!