Mods introducing new content into the game.
Version: 0.16.2 Date: 2019-08-20 Major Features: - Changed Ratio of smelting from 4/3 (1.33) to 5/4 (1.25) - So that with productivity (1.5) ratio of iron to steel is 2 to 3.
Version: 0.16.3 Date: 2019-08-20 Major Features: - Made high temperature oil disabled by default (even though the recipe couldn't be used)
Version: 0.16.4 Date: 2019-08-20 Major Features: - Added productivity to Oil
Version: 0.16.5 Date: 2019-08-20 Major Features: - Now should work with all mods ^-^ - Nuclear fuel - 1 u235 = 1.21gj - Uranium fuel cell - 1 u235 = 10 cells or 14 with prod - 1 cell = 8gj - 1 cycle with +300% neighbor bonus = 4x - 1 u235 = 14 * 8 * 4 = 448gj - 370x more power per u235 than nuclear fuel. - Reduced uranium fuel output from 10 to 1 - therefore this means its 37x more energy. - It also means that instead of 1 fuel cell crafter producing enough for 140 reactors. - It produces enough for 14 reactors... (with prod)
Version: 0.16.6 Date: 2019-08-20 Major Features: - Fixed issue with recipes that have expensive and normal prototypes. Steel now has 1.2 productivity in both normal and marathon mode. - Boosted nuclear fuel production back up to 5 compared to 10 considering requirements for large bases.
Version: 0.16.7 Date: 2019-08-20 Major Features: - Changed refining ratios with help from Lordktor since most products that are required is petrol and then light oil. - Decreased light oil from 50 -> 40 increased petrol from 65 -> 70
Version: 0.17.0 Date: 2019-08-20 Major Features: - Updated to 0.17
Version: 0.17.1 Date: 2019-08-20 Major Features: - Changed nuclear recipes to only grab recipes that aren't hidden
Version: 0.17.2 Date: 2019-12-22 Major Features: - Fixed recipes not accepting productivity