Non Wave Defense

by Lunzir
This mod is derived from the official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. 这是从官方场景模式“异星格勒保卫战”提取出来的功能,通过击杀虫子获得资金升级科技。如果你玩过那个模式,你就知道这个mod是干啥用的。在原基础上添加了一些可升级的科技。可以与当前科技叠加效果
4 months ago
Owner: Lunzir
Source: N/A
Homepage: N/A
License: MIT
Created: 4 months ago
Latest Version: 0.17.0 (4 months ago)
Factorio version: 0.17
Downloaded: 126 times




I added some technologies to the base codes, such as Artillery shell range/shooting speed, Inserter capacity bonus, Braking force, Worker robot speed/cargo size, and Lab research speed. Also, a sum tips is added after the current level. The bonus from this upgrade can be stacks with the current tech bonus. I raised the cost of each tech upgrade.

If you add new biter mods without their parameters, there will be no funds to kill them. I've added some in the configuration file. Mods such as bobenemies and Explosive_biters. Parameters can be modified in the file wave_defense_config.lua.

Known Issues:
1. If a save file is added a new mod, it may affect the bonus of this mod to be zero.
2. If you add a new biter mod, and you write the parameters into the wave_defense_config.lua, you need to create a new save file to take effect.