Non Wave Defense

by Lunzir
This mod is derived from the official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. 这是从官方场景模式“异星格勒保卫战”提取出来的功能,通过击杀虫子获得资金升级科技。如果你玩过那个模式,你就知道这个mod是干啥用的。在原基础上添加了一些可升级的科技。可以与当前科技叠加效果
4 months ago
0.17
126
Owner: Lunzir
Source: N/A
Homepage: N/A
License: MIT
Created: 4 months ago
Latest Version: 0.17.0 (4 months ago)
Factorio version: 0.17
Downloaded: 126 times

[中文]
我在官方原基础上增加了一些科技,例如重炮射程、机械臂集装量,火车动能,机器人移动速度/装载量、研究中心速度。同时,在当前等级后面加了个总加成。通过这个升级的加成可以与科技加成叠加。每个科技升级的费用我调高了。

有些mod会有新的虫子,如果不加入这些参数,击杀它们会没有资金。我在配置文件已经加了进去一些。例如bobenemies、Explosive_biters这两个模组,可以在文件wave_defense_config.lua参数修改。

已知问题:
1、一个存档如果临时加入其他模组,可能会影响等级加成奖励为零,科技研究的加成不变;
2、在wave_defense_config.lua新加的虫子参数,新档才会有击杀奖励。

[English]
I added some technologies to the base codes, such as Artillery shell range/shooting speed, Inserter capacity bonus, Braking force, Worker robot speed/cargo size, and Lab research speed. Also, a sum tips is added after the current level. The bonus from this upgrade can be stacks with the current tech bonus. I raised the cost of each tech upgrade.

If you add new biter mods without their parameters, there will be no funds to kill them. I've added some in the configuration file. Mods such as bobenemies and Explosive_biters. Parameters can be modified in the file wave_defense_config.lua.

Known Issues:
1. If a save file is added a new mod, it may affect the bonus of this mod to be zero.
2. If you add a new biter mod, and you write the parameters into the wave_defense_config.lua, you need to create a new save file to take effect.