Nightvision Overhaul

by NOiZE

Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.

Tweaks
a month ago
2.0
549
Armor

Changelog

Version: 0.8.2
Date: 2025-07-08
  Bugfixes:
    - Fixed changelog
Version: 0.8.1
Date: 2025-07-24
  Changes:
    - Added vanilla-day as LUT option, for in case you want an OP nightvision.
Version: 0.8.0
Date: 2025-07-24
  Bugfixes:
    - Fixed migration also for MK1 technology.
Version: 0.7.9
Date: 2025-07-24
  Changes:
    - Replaced nightvision-mk1 with vanilla night-vision-equipment, updated stats and technology, ensured sequential crafting menu order (MK1, MK2, MK3), and added JSON/Lua migrations to handle older save files.
Version: 0.7.8
Date: 2025-07-03
  Changes:
    - You can now select a LUT from the settings, default: MK1= none, MK2= dark greenish, MK3 = Vanilla like
    - Changed progression: MK2 no longer requires fulgora/gleba tech. Changed recipe to need carbon, (which you can drop down from space)
    - Split up script in multiple files.
Version: 0.7.5
Date: 2025-07-02
  Changes:
    - Back to night-vision-equipment, thanks to osmo and stringweasel on discord, now it only activates at darkness =1, which is never. so the LUT never activates, the halo and energy use is controlled by a script.
    - Nightvision halo is now also visible in remote view (at the location of the character).
    - Fixed locale.cfg for settings and also allow up to 60, for the scale of the halo, which is basically full screen.
Version: 0.7.4
Date: 2025-06-22
  Changes:
    - Nightvision equipment now needs to be at least 10% for the equipment to work. And added a buffer requirment for the equipment to be turned back on, to reduce flickering when you are near the 10% threshold.
Version: 0.7.3
Date: 2025-06-06
  Changes:
    - Added setting to set at which darkness level nightvision activates. dafault to 0.45
Version: 0.7.2
Date: 2025-06-01
  Bugfixes:
    - Fixed that it really works on battery power now.
Version: 0.7.1
Date: 2025-06-01
  Changes:
    - Changed equipment type to `energy-shield-equipment`, so it also works on battery power now, of course the shield is kinda fake, it gives you 1 extra hp.
Version: 0.7.0
Date: 2025-06-01
  Changes:
    - Changed equipment type to `battery-equipment`, eliminating the need to replace the night vision color filter (LUT).
    - Preserved the vanilla or modded night environment LUT, enhancing immersion by avoiding color filter changes.
    - Added power consumption details (10kW, 15kW, 20kW) to item and recipe tooltips via localization for clearer feedback.
    - Removed the LUT selection setting, as it is no longer needed.
Version: 0.6.6
Date: 2025-05-12
  Changes:
    - Reduced even more debug messages in factorio log
Version: 0.6.5
Date: 2025-05-12
  Changes:
    - Reduced debug messages in factorio log
Version: 0.6.4
Date: 2025-05-05
  Changes:
    - Made compatible with base game, thus now renamed to Nightvision Overhaul
    - Fixed that production science was required instead of utility science
    - Added option to unlock MK2 at Fulgora
Version: 0.6.3
Date: 2025-05-05
  Changes:
    - Initial Release