Replaces nightvision with a halo light effect around the character, with customizable color, intensity, and scale. Adds Nightvision MK2 and MK3 for progression throughout the base game and space age.
Small changes concerning balance, gameplay, or graphics.
Version: 0.8.2 Date: 2025-07-08 Bugfixes: - Fixed changelog
Version: 0.8.1 Date: 2025-07-24 Changes: - Added vanilla-day as LUT option, for in case you want an OP nightvision.
Version: 0.8.0 Date: 2025-07-24 Bugfixes: - Fixed migration also for MK1 technology.
Version: 0.7.9 Date: 2025-07-24 Changes: - Replaced nightvision-mk1 with vanilla night-vision-equipment, updated stats and technology, ensured sequential crafting menu order (MK1, MK2, MK3), and added JSON/Lua migrations to handle older save files.
Version: 0.7.8 Date: 2025-07-03 Changes: - You can now select a LUT from the settings, default: MK1= none, MK2= dark greenish, MK3 = Vanilla like - Changed progression: MK2 no longer requires fulgora/gleba tech. Changed recipe to need carbon, (which you can drop down from space) - Split up script in multiple files.
Version: 0.7.5 Date: 2025-07-02 Changes: - Back to night-vision-equipment, thanks to osmo and stringweasel on discord, now it only activates at darkness =1, which is never. so the LUT never activates, the halo and energy use is controlled by a script. - Nightvision halo is now also visible in remote view (at the location of the character). - Fixed locale.cfg for settings and also allow up to 60, for the scale of the halo, which is basically full screen.
Version: 0.7.4 Date: 2025-06-22 Changes: - Nightvision equipment now needs to be at least 10% for the equipment to work. And added a buffer requirment for the equipment to be turned back on, to reduce flickering when you are near the 10% threshold.
Version: 0.7.3 Date: 2025-06-06 Changes: - Added setting to set at which darkness level nightvision activates. dafault to 0.45
Version: 0.7.2 Date: 2025-06-01 Bugfixes: - Fixed that it really works on battery power now.
Version: 0.7.1 Date: 2025-06-01 Changes: - Changed equipment type to `energy-shield-equipment`, so it also works on battery power now, of course the shield is kinda fake, it gives you 1 extra hp.
Version: 0.7.0 Date: 2025-06-01 Changes: - Changed equipment type to `battery-equipment`, eliminating the need to replace the night vision color filter (LUT). - Preserved the vanilla or modded night environment LUT, enhancing immersion by avoiding color filter changes. - Added power consumption details (10kW, 15kW, 20kW) to item and recipe tooltips via localization for clearer feedback. - Removed the LUT selection setting, as it is no longer needed.
Version: 0.6.6 Date: 2025-05-12 Changes: - Reduced even more debug messages in factorio log
Version: 0.6.5 Date: 2025-05-12 Changes: - Reduced debug messages in factorio log
Version: 0.6.4 Date: 2025-05-05 Changes: - Made compatible with base game, thus now renamed to Nightvision Overhaul - Fixed that production science was required instead of utility science - Added option to unlock MK2 at Fulgora
Version: 0.6.3 Date: 2025-05-05 Changes: - Initial Release