Nauvis Farming


Adds extended support for wood, fish and biter farming on Nauvis, including food and nutrients production

Content
17 days ago
2.0
261
Manufacturing

i Compatability with muluna and other mods

21 days ago

This mod is really nice at giving nauvis its own native ecosystem, but a lot of the recipes are restricted to nauvis, which messes with mods like muluna, which need you to process wood on other planets. if you added an option to make wood processing available on other planets, that should generally fix the issue.

20 days ago

I included surface conditions in order to be consistent with vanilla design, as Gleba farming and processing is generally restricted to Gleba. I don't have a problem with adding an option to disable them. It's not going to affect fish farming, though, as that would require adding custom water tiles to the list of allowed planting locations. Assuming Muluna uses custom water tiles, and not just Nauvis water, that is.

I'm a bit between things, so it'll take me a bit to get around to it (not currently active in Factorio), but that's definitely something I can do, sure. And if you know off-hand how Muluna implements water, I can also optionally just add any custom water tiles (assuming there aren't too many) just in case.

20 days ago
(updated 20 days ago)

ok, thanks!
muluna doesnt impliment water tiles. there's no need for fish there.
It adds a building called a greenhouse that can grow seeds into trees on surfaces where trees dont normally grow, but processing wood into trees doesnt work right on muluna because you need to convert wood back into seeds, which is a recipe that only works on nauvis. The wood is needed on muluna for a list of oil-related recipes.

20 days ago
(updated 20 days ago)

(accidental duplicate response
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17 days ago

Implemented in 1.0.1. Standardised recipes so now ALL of them have Surface Conditions, but you should be able to disable all of them with the new "Enable Surface Conditions" toggle. Let me know if you'd like further changes.

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