Natural Evolution Enemies


Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings

Content
1 year, 2 months ago
0.14 - 1.1
15.5K
Enemies

g Bugs go beserk on multiplayer LAN

5 years ago

Like I stated. They literally evolve to 20 instantly and start to zerg rush our factory within a minute of starting the map. Using Factorio version 0.16.51.

5 years ago

It must be an interaction with another mod. Never got this report on 0.16.51 and there were a lot of games played.

5 years ago

Alrighty, I will look into it on my end.

5 years ago

I found the issues which caused them to go berserk. I had the map config settings too high with the pollution and the evolutions. I am having another issue however, my server seems to lag like mad with this mod running.

5 years ago

Can I possibly get a save?
Is it just MP or MP and Single Player?

5 years ago

It is MP only it happens in. I do not have it running with my server right now, but I can reload my server with it enabled.

5 years ago
(updated 5 years ago)

Also, are you still playing on 0.16.51? I don't think I can help there, since so much has changed with 0.17.
If you could please. I don't play MP and can't test it. I'd like to give it to the Dev's so they can take a look at it and possibly help out, but that will only be for 0.17+

Thanks.

5 years ago

I think my CPU is the culprit, it runs at 3.25GHz, but is the slowest for single-core performance. When there is 10 of them, the UPS drops to ~10-30. My DIMMS are DDR3-1600MHz. I use Xeon E5-2690-0s (Sandy Bridge). I have been holding off on the experimental version of this game until it is deemed stable because that is always how I worked.

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