Nanobots: Early Bots 3.0


Personal construction nanobots: build, repair, upgrade, clear trees and rocks, and supply turret ammunition without a roboport network. Features quality support, vehicle and cargo-wagon materials, construction around your character during remote view, configurable work modes, combat automation, and statistics. Space Age compatible.

Content
a day ago
2.0 - 2.1
9.06K
Logistic network

b bug with logistics network interface

when i add a control signal to the logistics surface interface it says __Nanobots3__/scripts/hash_queue.lua:37:attempt to index field 'surface' (a nil value)

2 days ago
(updated 2 days ago)

also it would be great if you uploaded this to github, id love to contribute for minor bug fixes like this one

a day ago
(updated a day ago)

Thanks for the report! I reproduced the missing-surface crash when a control signal schedules a logistics interface task. Version 5.9.18 is now published with the fix. It also restores interface tasks using their own queue handler. The signal test now marks a tree for deconstruction, and the personal nanobot cancellation and remote deconstruction checks still pass in Factorio 2.1.24. Please update and let me know if the issue persists.

The current 5.9.18 source code, including this fix, is also available on GitHub: https://github.com/MikdadAgasiev/Nanobots3 . The repository is synchronized with the Mod Portal release. Issues and pull requests are welcome — thanks for offering to contribute!

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