Nanobots: Early Bots 3.0


Personal construction nanobots: build, repair, upgrade, clear trees and rocks, and supply turret ammunition without a roboport network. Features quality support, vehicle and cargo-wagon materials, construction around your character during remote view, configurable work modes, combat automation, and statistics. Space Age compatible.

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a day ago
2.0 - 2.1
9.06K
Logistic network

b Buildings lost when updated in vehicle from map view

8 days ago

Buildings lost when upgrading from map view.

I'm using trains to drive to outposts and update belts (red -> blue) and inserters (fast -> bulk) and I'm not getting the items back that I'm replacing. If I'm outside map view when the update occurs I get some back.

Used cheats to check in the spidertron too as I knew you could drive that with the remote in map view too.

8 days ago

Thanks for the report! I reproduced the missing returned items on Factorio 2.1.24, including upgrading red belts to blue belts and fast inserters to bulk inserters while seated in a train in remote/map view.

I found a remaining issue in the 5.9.10 development build: passing both the player and the physical character to fast-replace still routes the operation through the remote player controller. A corrected local build now passes only the physical character for the replacement and restores last_user separately.

The corrected build passed nine automated tests in the game engine, checking that each replacement consumes exactly one new item and returns exactly one old item. These cover on-foot use, cars, spidertrons, trains, remote view, materials taken from a car trunk or cargo wagon, and remote view beyond the AFK timeout. The train tests used a stationary train; your moving-train/save setup still needs confirmation.

This corrected build has not been published yet, so I am leaving the thread open. Could you share your Factorio and Nanobots3 versions, and whether the replacement materials were in your character inventory or the train? Thanks again for helping track this down!

8 days ago

Update: the corrected Nanobots3 5.9.10 for Factorio 2.1 is now published on the Mod Portal. Please update through the in-game mod manager or the Downloads page.

This release includes the tested item-return fix described above, physical vehicle/cargo inventory handling, and the remote-view AFK fix. The description and FAQ have also been updated. It prevents new item losses but cannot automatically restore items already lost in older versions.

Please let me know if the problem persists after updating. I am keeping this thread open so you can report the result in your train/spidertron setup.

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