Nanobots: Early Bots 3.0


Personal construction nanobots with smart automation, auto-defense, and quality support! Build, repair, and defend your factory with portable nanobots — no roboport network required! Features automated turret ammo delivery, quality-aware automation, combat modes, statistics, and performance optimizations. Factorio 2.1 adds quick Nano/Thermite switching and smarter ammo warnings. Supports Factorio 2.0 (5.8.x) and 2.1 (5.9.x), including Space Age.

Content
21 hours ago
2.0 - 2.1
7.11K
Logistic network

b 5.8.7 Critical Bug

4 months ago

Installing Version 5.8.7 of this mod leads game Unplayable (with following critical bug that causes crashes).
Note: This issue occurs even if this mod is only installed mod (with required dependency)

Version 5.8.6 is fine

Error ModManager.cpp:1767: Error while loading entity prototype "roboport-interface-scanner" (radar): Value must be a dictionary in property tree at ROOT.radar.roboport-interface-scanner.pictures
Modifications: Nanobots: Early Bots 3.0

4 months ago

Confirmed, and thanks for noting it happens with just the mod alone — that helped. 5.8.7 had a bad "pictures" field on the hidden scanner entity (I set it to an array while removing stdlib; it has to be a sprite dictionary). Fixed in v5.8.8 — please update and 5.8.7 is safe to skip. Sorry about that!

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