Early-game consumable construction nanobots, automatic equipment modules, and a programmable roboport interface. Community-maintained continuation for Factorio 2.1.
Mods introducing new content into the game.
Version: 3.4.3
Date: 2026-07-13
Changes:
- Switched the stdlib dependency and import paths to kry_stdlib 2.2.4.
- Updated validation and Factorio load testing for the maintained stdlib package.
Version: 3.4.2
Date: 2026-07-12
Bugfixes:
- Fixed Factorio 2.1 quality handling for entity ghosts and upgrade targets.
- Replaced the removed upgrade-direction API with the current in-place upgrade API.
- Fixed tile-ghost revival detection and loss of nearby items when entity revival fails.
- Prevented failed queued actions from leaving permanent queue hashes.
- Added delayed-action character and surface validation with safe item refunds.
- Fixed optional PickerInventoryTools shortcut prototypes and request-setting localisation.
- Fixed server-console commands and exact-capacity combat robot launches.
Version: 3.4.1
Date: 2026-07-12
Changes:
- Completed the Factorio 2.1 runtime port that was incomplete in version 3.4.0.
- Removed temporary migration payloads, patch files, and one-time workflows from the repository and release package.
- Improved the headless Factorio test workflow and retained diagnostic logs for failed loads.
Bugfixes:
- Fixed quality-aware inventory transfers, item request proxies, ghost revival, upgrades, returns, and spills.
- Fixed missing prototype, empty ammunition, invalid entity, and empty multiplayer-server edge cases.
- Fixed the leaked equipment variable and the invalid ghost upgrade condition.
Version: 3.4.0
Date: 2026-07-12
Features:
- Added full Factorio 2.1 support.
- Renamed the continuation to Nanobots2-continued and updated the dependency to stdlib2-continued.
- Added verified Factorio-compatible packaging and automatic GitHub releases.
Changes:
- Updated item requests and constant combinator handling for the Factorio 2.1 APIs.
- Added quality-aware item transfer for building, upgrades, request proxies, returns, and spills.
- Refreshed the README, metadata, compatibility notes, and release documentation.
- Replaced obsolete CI and external publishing scripts with deterministic validation and release workflows.
Bugfixes:
- Fixed crashes caused by missing item prototypes in blueprint and module requests.
- Fixed a leaked global variable while checking powered equipment.
- Fixed invalid entity access during queued upgrades and deleted queue targets.
- Fixed division by zero when no players are connected.
- Fixed partial inventory removal consuming items when a complete build stack was unavailable.
- Fixed roboport interface signal reading, network inventory thresholds, and obsolete raw-wood references.
- Fixed ghost revival and item-request-proxy handling for Factorio 2.1.
Version: 3.3.2
Date: 2025-03-12
Changes:
- Updated metadata for the final Factorio 2.0 maintenance release.
Bugfixes:
- Restored assets removed from later Factorio 2.0 releases.
- Corrected character-position use, roboport equipment, cliff deconstruction, and technology progression.
Version: 3.3.1 Date: 2024-10-28 Bugfixes: Fixed roboport module usage.
Version: 3.3.0 Date: 2024-10-28 Bugfixes: Fixes and Updates for Factorio 2.0.
Version: 3.2.20 Date: ???? Changes:
Version: 3.2.19
Date: 2022-04-16
Bugfixes:
- Don't crash when gun is empty.
Version: 3.2.18
Date: 2022-04-16
Features:
- Added option to allow nanobots to work without the emitter being the selected weapon.
Version: 3.2.17
Date: 2022-03-06
Bugfixes:
- Fix nanobots being consumed trying to repair tracks with trains on them. #131
- Fix nanobot and item consumption on upgrade planner rotations. #129
Version: 3.2.16
Date: 2021-11-07
Changes:
- (snouz) New and HD versions of icons (10), technologies (5), equipments (5).
- (snouz) Reworked Roboport-interface graphics (proper shadow, lighter files, night light, ground patch, alignment)
- (snouz) Roboport-interface technology now costs more.
Bugfixes:
- (snouz) Fixed error message when placing non-vanilla entities.
Version: 3.2.15
Date: 2021-01-27
Bugfixes:
- Possible shortcut fix.
Version: 3.2.14
Date: 2020-12-05
Bugfixes:
- Fix parameters.parameters bug.
Version: 3.2.13
Date: 2020-12-03
Bugfixes:
- Add missing upgrade sound.
- Add missing event dispatch when reviving tile ghosts.
Version: 3.2.12
Date: 2020-11-28
Bugfixes:
- check for not-repairable flag.
Version: 3.2.11
Date: 2020-11-25
Changes:
- Clean up prototype loading.
Version: 3.2.10
Date: 2020-09-27
Changes:
- More explody type items are used for nanobot cliff explosives.
Features:
- AFK time is now a global setting.
- Nanobots can now fullfill item request proxies.
Bugfixes:
- Fix deconstructable-tile-proxy hanging around in some cases.
- Fix attempting to heal entities with no collision mask.
- Fix unbuildable interface with bobmods logistics.
Version: 3.2.9
Date: 2020-09-21
Bugfixes:
- Upgrade bots look for the correct item and entity now.
Version: 3.2.8
Date: 2020-06-01
Bugfixes:
- Fix nill error when building roboport interfaces.
Version: 3.2.7
Date: 2020-05-24
Changes:
- Remove use of script.raise_event.
Version: 3.2.6
Date: 2020-04-21
Changes:
- Better armor module toggling.
Version: 3.2.5
Date: 2020-03-20
Changes:
- Enable construction related shortcuts when researching Nanbots.
Version: 3.2.4
Date: 2020-03-19
Changes:
- Building events now pass on_built_entity and on_player_built_tile to be consistent with mining.
Bugfixes:
- Fix wrong tile prototype being passed in the built tile event.
- Floor position used in the tile events.
- on_built_entity now passes any ghost tags.
- on_built_entity now passes the item prototype used.
Version: 3.2.3
Date: 2020-02-23
Bugfixes:
- Nanobots have been retrained to build curved rails.
Version: 3.2.2
Date: 2020-02-23
Bugfixes:
- Fix Vechicle nil error.
Version: 3.2.1
Date: 2020-02-23
Bugfixes:
- Fixed error when other mods add next_upgrade to radar. #104
- Magic upgrades should no longer happen in most cases.
- Nanobots now require cliff explosives and the correct technolgy to demolish cliffs.
- Nanobots no longer place item-with-inventories.
- Fixed a few cheat mode interactions.
Version: 3.2.0
Date: ??????
Features:
- Update to Factorio 0.18.
- Nanobots now use items in hand when nothing else is available.
- Nanobots now use an items upgrade target and not just the next_upgrade.
- Nanobots can eat cliffs.
Version: 3.1.0
Date: ??????
Changes:
- Uses the new adjustment pad if picker atheneum is installed.
Version: 3.0.10
Date: ??????
Bugfixes:
- File tile ghost error.
Version: 3.0.9
Date: ??????
Changes:
- Update to new STDLIB changes lib.
Version: 3.0.8
Date: ??????
Bugfixes:
- Fix missing tile event data.
Version: 3.0.7
Date: ??????
Bugfixes:
- Fix player/character rename.
Version: 3.0.6
Date: ??????
Bugfixes:
- nil fix again.
Version: 3.0.5
Date: ??????
Bugfixes:
- Better fix for nil error.
Version: 3.0.4
Date: ??????
Bugfixes:
- Should fix nil error that shouldn't be nil.
Version: 3.0.3
Date: ??????
Bugfixes:
- Fix changelog version.
- Fix upgrade spam.
- Fix underground belt upgrading.
Version: 3.0.2
Date: ??????
Features:
- Add simple support for upgrade planner.
Bugfixes:
- Fix constructors endlessly wasting themselves on cliffs.
Version: 3.0.1
Date: ??????
Bugfixes:
- Fix .inside check.
- Add changelog to release.
Version: 3.0.0
Date: ??????
Features:
- Made ready for 0.17.
Version: 2.0.0
Date: ??????
Bugfixes:
- Added old changelog
- 1.8.8 - Fix missing files from release script.
- 1.8.7 - Should fix robointerface cell queuing bug.
- 1.8.6 - Fixes train check error
- 1.8.5 - Removes equipment toggling to picker extended
- 1.8.0 - Convert to Mod settings, Fix power icons, fix module insertion, update custom stdlib, Fix network checks, Better MP queuing, Roboport interface can order bots to go fishing!
- 1.7.7 - Add in belt immunity equipment
- 1.7.6 - Fix termites borked, Log spam
- 1.7.5 - Factorio .15 readyish
- 1.7.4 - Migration/frozen load issue with entity type change
- 1.7.3 - Silly debug message, where did you come from!
- 1.7.2 - Revert can place check that I broke :)
- 1.7.1 - Beter roboport interface graphics thanks to Arch666Angel, Robointerface deconstruct miners, Many bug fixes, auto feeder also works on shields.
- 1.7.0 - Major logic re-write, New enhancements and features added including hotkeys.