Nanobots: Early Bots Continued


Early-game consumable construction nanobots, automatic equipment modules, and a programmable roboport interface. Community-maintained continuation for Factorio 2.1.

Content
2 days ago
2.1
51
Logistic network Blueprints

Changelog

Version: 3.4.3
Date: 2026-07-13
  Changes:
    - Switched the stdlib dependency and import paths to kry_stdlib 2.2.4.
    - Updated validation and Factorio load testing for the maintained stdlib package.
Version: 3.4.2
Date: 2026-07-12
  Bugfixes:
    - Fixed Factorio 2.1 quality handling for entity ghosts and upgrade targets.
    - Replaced the removed upgrade-direction API with the current in-place upgrade API.
    - Fixed tile-ghost revival detection and loss of nearby items when entity revival fails.
    - Prevented failed queued actions from leaving permanent queue hashes.
    - Added delayed-action character and surface validation with safe item refunds.
    - Fixed optional PickerInventoryTools shortcut prototypes and request-setting localisation.
    - Fixed server-console commands and exact-capacity combat robot launches.
Version: 3.4.1
Date: 2026-07-12
  Changes:
    - Completed the Factorio 2.1 runtime port that was incomplete in version 3.4.0.
    - Removed temporary migration payloads, patch files, and one-time workflows from the repository and release package.
    - Improved the headless Factorio test workflow and retained diagnostic logs for failed loads.
  Bugfixes:
    - Fixed quality-aware inventory transfers, item request proxies, ghost revival, upgrades, returns, and spills.
    - Fixed missing prototype, empty ammunition, invalid entity, and empty multiplayer-server edge cases.
    - Fixed the leaked equipment variable and the invalid ghost upgrade condition.
Version: 3.4.0
Date: 2026-07-12
  Features:
    - Added full Factorio 2.1 support.
    - Renamed the continuation to Nanobots2-continued and updated the dependency to stdlib2-continued.
    - Added verified Factorio-compatible packaging and automatic GitHub releases.
  Changes:
    - Updated item requests and constant combinator handling for the Factorio 2.1 APIs.
    - Added quality-aware item transfer for building, upgrades, request proxies, returns, and spills.
    - Refreshed the README, metadata, compatibility notes, and release documentation.
    - Replaced obsolete CI and external publishing scripts with deterministic validation and release workflows.
  Bugfixes:
    - Fixed crashes caused by missing item prototypes in blueprint and module requests.
    - Fixed a leaked global variable while checking powered equipment.
    - Fixed invalid entity access during queued upgrades and deleted queue targets.
    - Fixed division by zero when no players are connected.
    - Fixed partial inventory removal consuming items when a complete build stack was unavailable.
    - Fixed roboport interface signal reading, network inventory thresholds, and obsolete raw-wood references.
    - Fixed ghost revival and item-request-proxy handling for Factorio 2.1.
Version: 3.3.2
Date: 2025-03-12
  Changes:
    - Updated metadata for the final Factorio 2.0 maintenance release.
  Bugfixes:
    - Restored assets removed from later Factorio 2.0 releases.
    - Corrected character-position use, roboport equipment, cliff deconstruction, and technology progression.
Version: 3.3.1
Date: 2024-10-28
  Bugfixes: Fixed roboport module usage.
Version: 3.3.0
Date: 2024-10-28
  Bugfixes: Fixes and Updates for Factorio 2.0.
Version: 3.2.20
Date: ????
  Changes:
Version: 3.2.19
Date: 2022-04-16
  Bugfixes:
    - Don't crash when gun is empty.
Version: 3.2.18
Date: 2022-04-16
  Features:
    - Added option to allow nanobots to work without the emitter being the selected weapon.
Version: 3.2.17
Date: 2022-03-06
  Bugfixes:
    - Fix nanobots being consumed trying to repair tracks with trains on them. #131
    - Fix nanobot and item consumption on upgrade planner rotations. #129
Version: 3.2.16
Date: 2021-11-07
  Changes:
    - (snouz) New and HD versions of icons (10), technologies (5), equipments (5).
    - (snouz) Reworked Roboport-interface graphics (proper shadow, lighter files, night light, ground patch, alignment)
    - (snouz) Roboport-interface technology now costs more.
  Bugfixes:
    - (snouz) Fixed error message when placing non-vanilla entities.
Version: 3.2.15
Date: 2021-01-27
  Bugfixes:
    - Possible shortcut fix.
Version: 3.2.14
Date: 2020-12-05
  Bugfixes:
    - Fix parameters.parameters bug.
Version: 3.2.13
Date: 2020-12-03
  Bugfixes:
    - Add missing upgrade sound.
    - Add missing event dispatch when reviving tile ghosts.
Version: 3.2.12
Date: 2020-11-28
  Bugfixes:
    - check for not-repairable flag.
Version: 3.2.11
Date: 2020-11-25
  Changes:
    - Clean up prototype loading.
Version: 3.2.10
Date: 2020-09-27
  Changes:
    - More explody type items are used for nanobot cliff explosives.
  Features:
    - AFK time is now a global setting.
    - Nanobots can now fullfill item request proxies.
  Bugfixes:
    - Fix deconstructable-tile-proxy hanging around in some cases.
    - Fix attempting to heal entities with no collision mask.
    - Fix unbuildable interface with bobmods logistics.
Version: 3.2.9
Date: 2020-09-21
  Bugfixes:
    - Upgrade bots look for the correct item and entity now.
Version: 3.2.8
Date: 2020-06-01
  Bugfixes:
    - Fix nill error when building roboport interfaces.
Version: 3.2.7
Date: 2020-05-24
  Changes:
    - Remove use of script.raise_event.
Version: 3.2.6
Date: 2020-04-21
  Changes:
    - Better armor module toggling.
Version: 3.2.5
Date: 2020-03-20
  Changes:
    - Enable construction related shortcuts when researching Nanbots.
Version: 3.2.4
Date: 2020-03-19
  Changes:
    - Building events now pass on_built_entity and on_player_built_tile to be consistent with mining.
  Bugfixes:
    - Fix wrong tile prototype being passed in the built tile event.
    - Floor position used in the tile events.
    - on_built_entity now passes any ghost tags.
    - on_built_entity now passes the item prototype used.
Version: 3.2.3
Date: 2020-02-23
  Bugfixes:
    - Nanobots have been retrained to build curved rails.
Version: 3.2.2
Date: 2020-02-23
  Bugfixes:
    - Fix Vechicle nil error.
Version: 3.2.1
Date: 2020-02-23
  Bugfixes:
    - Fixed error when other mods add next_upgrade to radar. #104
    - Magic upgrades should no longer happen in most cases.
    - Nanobots now require cliff explosives and the correct technolgy to demolish cliffs.
    - Nanobots no longer place item-with-inventories.
    - Fixed a few cheat mode interactions.
Version: 3.2.0
Date: ??????
  Features:
    - Update to Factorio 0.18.
    - Nanobots now use items in hand when nothing else is available.
    - Nanobots now use an items upgrade target and not just the next_upgrade.
    - Nanobots can eat cliffs.
Version: 3.1.0
Date: ??????
  Changes:
    - Uses the new adjustment pad if picker atheneum is installed.
Version: 3.0.10
Date: ??????
  Bugfixes:
    - File tile ghost error.
Version: 3.0.9
Date: ??????
  Changes:
    - Update to new STDLIB changes lib.
Version: 3.0.8
Date: ??????
  Bugfixes:
    - Fix missing tile event data.
Version: 3.0.7
Date: ??????
  Bugfixes:
    - Fix player/character rename.
Version: 3.0.6
Date: ??????
  Bugfixes:
    - nil fix again.
Version: 3.0.5
Date: ??????
  Bugfixes:
    - Better fix for nil error.
Version: 3.0.4
Date: ??????
  Bugfixes:
    - Should fix nil error that shouldn't be nil.
Version: 3.0.3
Date: ??????
  Bugfixes:
    - Fix changelog version.
    - Fix upgrade spam.
    - Fix underground belt upgrading.
Version: 3.0.2
Date: ??????
  Features:
    - Add simple support for upgrade planner.
  Bugfixes:
    - Fix constructors endlessly wasting themselves on cliffs.
Version: 3.0.1
Date: ??????
  Bugfixes:
    - Fix .inside check.
    - Add changelog to release.
Version: 3.0.0
Date: ??????
  Features:
    - Made ready for 0.17.
Version: 2.0.0
Date: ??????
  Bugfixes:
    - Added old changelog
    - 1.8.8 - Fix missing files from release script.
    - 1.8.7 - Should fix robointerface cell queuing bug.
    - 1.8.6 - Fixes train check error
    - 1.8.5 - Removes equipment toggling to picker extended
    - 1.8.0 - Convert to Mod settings, Fix power icons, fix module insertion, update custom stdlib, Fix network checks, Better MP queuing, Roboport interface can order bots to go fishing!
    - 1.7.7 - Add in belt immunity equipment
    - 1.7.6 - Fix termites borked, Log spam
    - 1.7.5 - Factorio .15 readyish
    - 1.7.4 - Migration/frozen load issue with entity type change
    - 1.7.3 - Silly debug message, where did you come from!
    - 1.7.2 - Revert can place check that I broke :)
    - 1.7.1 - Beter roboport interface graphics thanks to Arch666Angel, Robointerface deconstruct miners, Many bug fixes, auto feeder also works on shields.
    - 1.7.0 - Major logic re-write, New enhancements and features added including hotkeys.