My Quick Start

by nm9311

This simple, minimalistic quick start mod enhances your Factorio experience by allowing you to choose from one of nine startup kits: Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge, or CUSTOM. You can select your preferred kit in the mod configuration settings. Additionally, you have the option to place items from the kit on one of your four quickbars or conduct some or all research in advance. The mod is multiplayer ready and supports quality items if that option is selected.

Content
12 days ago
0.17 - 2.1
25.8K
Cheats

Changelog

Version: 0.0.32
Date: 02.08.2026
  Features:
    - Added the "Anti-Duplication Bureau" to the player creation lifecycle. Characters will no
      longer attempt to wear two pairs of heavy or weak power armor trousers simultaneously.
  Changes:
    - Custom Kit settings now strictly mind their own business. Pre-defined kits will no longer
      sneakily drop extra armor into your backpack when you explicitly asked for an independent,
      bespoke tailor-made loadout.
  Bugfixes:
    - Fixed a critical reality-bending paradox where selecting "1 Armor" in the Mod Settings menu
      somehow invoked the ancient duplicator spirits, breaking the laws of thermodynamic conservation
      and cloning military gear out of thin air.
    - Resolving Speed Run: Defeated the legendary 2x Armor Duplication bug in an unprecedented,
      near-instantaneous record time from the initial distress beacon broadcast to a fully patched
      production line deploy. Engineers on Nauvis report that the patch arrived faster than a
      high-tier locomotive rocket train traveling on high-speed rail tracks.
Version: 0.0.31
Date: 30.07.2026
  Features:
    - Implemented a Telepathic Custom Kit Scanner: The control loop now automatically strips setting prefixes to not read my mind. Adding an item to settings.lua instantly teaches control.lua how to spawn it, saving me from typing things twice.
    - Added HUD Quantum Whiplash: Modifying your quickbar assignments mid-game now forces the HUD shortcut pages to cycle instantly behind the scenes, refreshing your screen layout before you can even exit the menu.
  Bugfixes:
    - Connecting clients will no longer trigger panic attacks, loop downloads, or host disconnect rage.
    - Exorcised the Ghost Rows: Fixed a silent duplicate-string loop crash that was rendering dropdown option rows completely empty and invisible. You can actually see and click on items now.
    - Overthrew the Runic Tyranny: Restored standard QuickSlot keys to fully repair the local English folder integration, permanently banishing the wall of terrifying "Unknown Key" grayed-out menus.
    - Pacified the Space Age Expansion: Convinced the load sequence that planetary science packs are normal inventory items, not ethereal developer "tools." The mod now successfully waits for space assets to exist before crashing the startup timeline.
    - Reprimanded the Engine Validator: Stripped invalid 'allow_blank' array fields from the prototype parser. Factorio will no longer refuse to boot because a dropdown couldn't handle an existential crisis over empty space.
  Info:
    - Tested extensively on Fedora 44 Linux: Successfully authenticated that you cannot play split-screen multiplayer co-op with your own ghost profile unless you explicitly log out and clone yourself into an offline Fedora testing client.
Version: 0.0.30
Date: 2026.07.28
  Changes:
    - Added additional equipment, including assemblers, oil, toolbelts, solar panels, and electric furnaces...
      Careful with that axe, Eugene!
Version: 0.0.29
Date: 2026.07.05
  Features:
    - The mod is now functional with two additional rows for the quickbar.
    - The empty kit is completely empty; even the wreckage is devoid of contents.
    - Updated settings layout to dynamically fetch the entire custom items dataset. Every custom
      item configuration slider is now automatically added as an option inside the 40 Quickbar
      dropdown selector slots.
  Changes:
    - Huge code and settings optimizations, reorganization, and clarifications.
Version: 0.0.28
Date: 2026.07.03
  Bugfixes:
    - Mod crashes when custom kit is selected.
  Changes:
    - Added option to chose fusion reactor equipment.
Version: 0.0.27
Date: 2026.06.27
  Features:
    - Mod is now working with quality setting for items but only with Space Age DLC.
Version: 0.0.26
Date: 2026.06.23
  Bugfixes:
    - Mod is now working with Factorio version 2.1.x with/without Space Age DLC.
Version: 0.0.25
Date: 2024.12.28
  Bugfixes:
    - Mod is now working with Factorio version 2.0.x without Space Age DLC.
Version: 0.0.24
Date: 2024.11.17
  Bugfixes:
    - Multiplayer seems to be working now. Big thanks goes to kingcoyote for providing the code!
Version: 0.0.23
Date: 2024.11.15
  Features:
    - Robot speed and cargo size now independent of technologies researched.
    - Option to set initial robot speed and/or cargo size to 0. 
    - Options above works only for medium, big, huge or custom kits.
Version: 0.0.22
Date: 2024.11.12
  Features:
    - Added option to choose worker robot cargo (1-3) when starting a new game (medium, big, huge or custom kits).
    - Added option to choose armor type (medium, big, huge kits).
    - In the custom setup of starting equipment, added mech-armor (custom kit).
Version: 0.0.21
Date: 2024.11.11
  Features:
    - Added option to choose worker robot speed (1-5) when starting a new game (big, huge or custom kits).
    - In the custom setup of starting equipment, added substations (custom kit).
Version: 0.0.20
Date: 2024.11.01
  Bugfixes:
    - Research tehnologies are now working againg for custom kit.
    - Empty kit is realy empty now.
  Changes:
    - Added option to chose all technologies (big, huge or custom kits).
Version: 0.0.19
Date: 2024.10.29
  Bugfixes:
    - Research tehnologies are now working againg for big and huge kits. Big thanks goes to MakiabelMFE!
    - Deleted unused filter inserter from mod.
Version: 0.0.18
Date: 2024.10.22
  Bugfixes:
    - Even more mod crashes due changes in lua player settings for ver. 2.0
Version: 0.0.17
Date: 2024.10.22
  Bugfixes:
    - More mod crashes due changes in lua player settings for ver. 2.0
Version: 0.0.16
Date: 2024.10.22
  Bugfixes:
    - Mod crashes due changes in lua player settings for ver. 2.0
Version: 0.0.15
Date: 2024.10.21
  Info:
    - Now in version 2.0x.
Version: 0.0.14
Date: 2021.02.16
  Bugfixes:
    - Technologies research fixed.
Version: 0.0.13
Date: 2021.02.11
  Bugfixes:
    - Mod crashes due changes in lua player settings.
Version: 0.0.12
Date: 2020.08.15
  Bugfixes:
    - Mod crashes due changes in research tree.
Version: 0.0.11
Date: 2020.04.09
  Bugfixes:
    - Mod crashes due changes in research tree.
  Features:
    - Message after starting new game about which setting is actual.
Version: 0.0.10
Date: 2020.03.11
  Features:
    - Now you can select what to put in which quickbar slot.
Version: 0.0.9
Date: 2020.03.09
  Features:
    - Now you can choose technologies to be researched or not as starting option.
    - Changelog file now visible in game.
Version: 0.0.8
Date: 2020.02.27
  Bugfixes:
    - Game crashes using custom items. Sorry for that.
Version: 0.0.7
Date: 2020.02.27
  Changes:
    - Custom items now alpahabetically ordered for easy finding.
  Bugfixes:
    - Put items into quickbar not working.
Version: 0.0.6
Date: 2020.02.24
  Info:
    - Now in version 0.18x.
    - Now used in per player options (Thanks to credomane for mentioning this).
Version: 0.0.5
Date: 2020.02.24
  Info:
    - Now used in per player options (Thanks to credomane for mentioning this).
Version: 0.0.4
Date: 2019.06.11
  Features:
    - Added this gorgeous changelog.
    - Added user defined custom quickstart settings.
Version: 0.0.3
Date: 2019.05.30
  Changes:
    - Better kit distribution for more balanced game play at game start.
Version: 0.0.2
Date: 2019.05.22
  Features:
    - Added one more initial kit (Default-militant).
Version: 0.0.1
Date: 2019.05.18
  Features:
    - First release. Adds 7 main startup kits to the base game.