Ok.. so.. in map editor I spawned in the items so they where ready to test out. I altered some values to see if that worked:
Fire Magazine [set to 100 BpM] damage set to 15 -------- Worked
Extended Fire Magazine had 200 BpM [multiplier set to 2] so it worked as I thought.
Explosive Magazine [set to 15 BpM] damage set to 25. ----- Worked
Extended Magazine also had double BpM (30) and the same amount of damage.---Worked
Acid Magazine [set to 55 BpM] damage set to 91.---Worked
Extended Magazine also had double BpM (110) and the same amount of damage. ---Worked
All Base game ammo tested.. Adjusting damage and BpM worked..
Also tested if all new "reloaded" magazine data was correct and it stayed correct.
I'll do some more testing tomorrow.
EDIT: I also wanted to note that I can see damage numbers pop up when attacking enemies and these where the correctly set numbers. I did not just test the tooltip but actual combat damage as well.
Suggestion to X_man..
Would it be possible (because I saw there was no crafting cost settings) to add a setting with a dropdown menu that let's us pick how much crafting cost.
option 1: Normal cost (2 iron plates) and 1 empty magazine
option 2: Double cost (4 iron plates) and 1 empty magazine
option 3: Triple cost (6 iron plates) and 1 empty magazine
Also I noticed that we now need to craft empty magazines and empty shotgun shells BEFORE we can craft ammo, even for the base game ammo. This will increase ammo cost. Now I might have overlooked it, but if not, Is there a tiny change you can add a tickbox that will enable/disable having to craft empty magazines and shells?