Hm, looking into this with Alphabet Combinator, indeed easily reproduced the issue, but with that combinator having signal {type='fluid', name=nil}
, which don't think should be meaningful or usable in-game, and of course easy to fix by skipping such non-entries.
But I wonder if you posted that traceback above from Alphabet Combinator mod, supposing that it's likely same exact crash as with SE.
If you might have, maybe you can check, otherwise guess it'll be fixed like with Alphabet thingy mentioned above.
I've checked again, the error was exactly the same with Alphabet and Direct Stacksize Combinators.
It just looks strange that SE mod might be using such nil-signals for anything, and suspect it might even be a bug in Alphabet Combinator to produce it :)
Well, Alphabet Combinator is just extremely dumb. It produces signal for everything it sees without any filtering. You could consider this a bug. Or the feature :)
Fix for such name=nil items should be in 0.0.83, so maybe see if issue is fixed there, if you can.
Yes, 0.0.83 fixes error I got, thank you for the quick response.
I haven't installed SE mod myself to reproduce issue there, as it seem to be rather massive, with a lot of dependencies, so bit of a hassle to setup, unfortunately.
Maybe SE was difficult to install, but now they finally have Official Modpack