Ah yeah, signal string here use #
, =
and @
prefixes to tell apart item/fluid/virtual signals, and as usual it's only a matter of time until some mod clashes with even that kind of weirdness :)
I think you can work around that by unpacking the mod zip file in factorio mods dir, and editing control.lua file in there, so that this line:
local cn_sig_str_prefix = {item='#', fluid='=', virtual='@'}
...uses some other character(s) that don't conflict with SE mod.
But should probably be fixed by mod translating #item
raw signal name to ##item
and back, instead of expecting to exclusively use this prefix for its own purposes.