When "Use angel's chemistry machine" and "Include 30 More Science Packs Mod (extreme)" are both checked in the settings, the recipes for the accumulator chips and atc using the science packs are added as expected, however there are two bugs:
Firstly, the recipes are uncraftable by any means, thus rendering the game entirely unplayable. I tracked this down and discovered that the recipes, which have 5-8 ingredients, are being added to angel's chemical plants, which all accept a maximum of 4 ingredients, and so the recipes are left with no valid machine in which to be crafted. I fixed this by adding 4 lines of code to data-final-fixes.lua to change the ingredient_count of the angels machines to 5, 6, 8, and 8 respectively, which is sufficient to prevent any lockups.
Secondly, with much less game-breaking potential: the above 6 recipes are all unlocked from the start of the game. I tracked this one down too, and it turns out the find_tech function on line 34 of sci30extreme.lua is erroneously returning true no matter how it is invoked, rather than returning the tech name matching the present comments. I couldn't quite figure out exactly what was going on with that function though so I just bootlegged it by manually setting the tech from the comment, and that works for my purposes.
Really looking forward to getting MSP and AngelBob working together, just thought I'd share the minor snags I've had here.
Thanks for the mod!