Add more complex crafting for science. An overhaul mod make for 30 new Science Pack(MSP) Bob's, Angel's. Reintroduce Bob'sExtended Item. >> Include MOD PACK <<
Version: 0.17.31 Date: 2019.11.24 Fixed: - Error when not have SCT mod
Version: 0.17.30 Date: 2019.11.24 Change: - Use library from MomoIRTweak and stdlib Fixed: - Multiplayer mismatch issue - Duplicate production science pack recipe from bio industries
v. 0.17.29 - remove dependency for pycoaltbaa
v. 0.17.28 - remove temp fix for sci - 9
v. 0.17.27 - add more ingredients to angels-pressure-tank recipe - reverse angels-pressure-tank fluid box size - fix Controller modular can now craft from lead plate instead of lithium
v. 0.17.26 - adjust some recipe that use copper plate - fix missing technology for sct-materials recipe - fix varient recipe bugs - fix crash when not load angel's bio - fix crash when sct and omnilin load together
v. 0.17.25 - adjust bobExtended electronics ingredients - move some recipe to bob's electrolysis machine - can now craft molten liquid copper from gold - fix missing technology from angel's bio
v. 0.17.24 - angels machine now use more varient pipe - nerf evolution nullifier - [WIP] init py compatibility.(not have effect yet)
v. 0.17.23 - higher tier science pack need to craft in higher tier assembling machine
v. 0.17.22 - improve addition evolution reduce function - most recipe now use more interesting material to craft
v. 0.17.21 - add green algae to solid alginic acid - fix higher tier bobextended underground belt don't unlock - adjust bobextended electronics recipe - adjust clay coke recipe - add battery to some science - add evolution nullifier - add recipe cellulose fiber from wood plup
v. 0.17.20 - decrease overall cost in harder logistic - add time evolution reduction - balanced recipe for angel-bio compatibility - balanced angels storage tank - remove redundant valve from angels and advanced fluid handling
v. 0.17.19 - fix electric-energy-accumulators-1 => electric-energy-accumulators - add function to get momo sci category - add temp fix for MSP-9
v. 0.17.18 - fix recipe missing machine v. 0.17.17 - fix missing recipe v. 0.17.16 - fix error when player not have recipe-category bob-distillery - add complex crafting for angel bio process science pack - fix missing science vial in recipe when science cost tweak are enabled v. 0.17.15 - bobextended electronics now use progress electronics and expensive wire settings - add harder recipe for logistics v. 0.17.14 - improve bobextended frame 1 unlock function v. 0.17.13 - remove tin-plate from transport-belt if player don't have basic-transport-belt - balance vial recipe again - fix angels-plate-silicon v. 0.17.12 - balanced exporation token recipe from wood - basic structure components now unlock at steel tech v. 0.17.11 - fix unable to craft memory unit 1 - balance vial recipe v. 0.17.10 - fix when player don't have MSP-30 - advanced fluid handling can be unlock early - improve evolution reduction feature - add support for angel bio process v. 0.17.9 - add compatibility with ScienceCostTweak v. 0.17.8 - bio ins dart ammo cost least wood - add battery to power pole - change building-pack recipe to use iron stick - omnilib now can craft green science v. 0.17.7 - hot fix add unlock mixing furnace to optics research v. 0.17.6 - hot fix can't start when bobextended electronics disable v. 0.17.5 - add advanced-plastics and plate-pack-1 back - balanced science recipe to match version 0.17 - balanced robot recipe - add bob extended electronics - add bob extended melt ore to slag - include glass into some recipe - add modular chest support - add lead ammo crafting - move gem to bob raw material v. 0.17.4 - lamp now use glass - add fix for omnilib - move some code around to match it category - balance some recipe - fix crash when already have burner assembly machine v. 0.17.3 - fix remove ingredient count limit - fix for some mod combination inserter don't cost burner inserter v. 0.17.2 - balance some recipes v. 0.17.1 - add support for Bio Industries - inserter now cost burner inserter - mining drill now use burner mining drill v. 0.17.0 - update to game version 0.17 - drop support for Pyanodons mods v. 0.16.21 - balanced recipe - add bobExtended engine - recipe change (Red Fracture circuit, Logistic package) plate balanced - (bobExtended) frame machine recipe balance - buff solar panel can be disable - add plastic bar and rubber to many recipe - add advanced-plastics using angel liquid-plastics - Hot Fix : Electronics assembling can now craft anything v. 0.16.20 - add compatible for angels industries - increase pyhigh electronics components stack size - balanced recipe - fix (coke)coal gas recipe not override - group angel industries into bob logistics - remove fluid box from angel chem plant if not use - fix recipe using (bob)carbon instead of (angel)carbon if present for basic-electronics-components v. 0.16.19 - increase ingredient count of all electronics assembling machine - (angel) increase Glass stack size - (bobExtended) frame2 can now be unlock early v. 0.16.18 - can't craft some item when angel not load - (extremely) hot fix (py) duplicate ingredient in some recipe v. 0.16.17 - fix (angel - bobExtended) unable craft floatation cell due to require zinc -> brass -> frame2 v. 0.16.16 - (pycoal) reduce copper cost of flask - (pycoal) balance chain log -> wood(fawogae) -> coal if Bio Ins is load - split locale file - add bob'sExtended tech setting (currently no effect) - support recycle of bob's pipe for underground pipe pack - balanced recipe v. 0.16.15 - add evolution decrease factor - Logistic package now use (x2)transport-belt instead basic-transport-belt - fix crash without angel (again) v. 0.16.14 - add bob'sExtented Gems (can be disable) - update info.json - (angel - pyHT) add Urea, Meat, Melamine, Cyanic acid recipe - (py) add sand chemical recipe - (pyht) fix robot brain can't craft cause require higher tier material - (pyht) fix duplicated Processing unit and Advanced Processing unit(invisible) icon v. 0.16.13 - (angel bio - pyhigh - pyTbaA) make sure can automate crafting pcb1 before coal-processing(py) research - (30science) ingredients amount are now configable - (py - 30science) change recipe of sci8 for balanced - fix error for loading Pyanodons without Angel v. 0.16.12 - (pyht) change graphic of electronics unit - (pyht - expensive wire) increase cost of tin-plate in tin-wire - fix duplicate item in recipe - better reuse of angel's chem plant [code] (decrease bugs) - (pyht) add pcb1(printed circuit 1) recipe without vacuum for early automate(fiberboard use angel's bio) v. 0.16.11 - some recipe will automatic insert self to technology (decrease chance of stuck) - electronics progress expand for py high tech v. 0.16.10 - compatible with MSP remove science-pack settings - setting "expensive-wire-electronics" now use integer - module processor recipe are now unlock in technology v. 0.16.9 - fix where mod turn the player into blue guy for debug mode (debug mode unable to disable) v. 0.16.8 - modules and electronics now compatible with PY High Tech (soft compatible, may stuck) - add glass mixture recipe from pure sand (pycoal) v. 0.16.7 - add some balance recipe for pycoal - add compatible with aai-ins v. 0.16.6 - fix impossible to craft Starter Science Accumulator chip - balance recipe v. 0.16.5 - add settings to preset for (30 sci) result - balanced recipe of wood(pycoal) charcoal(bio-ins if present) - nerf automater factory (pycoal) - add recipe borax to fibreglass board - reintroduce Bob'sExtented Longer Underground belt (can be disable) v. 0.16.4 - change recipe of flask (pycoal - red science) v. 0.16.3 - reintroduce Bob'sExtented Structure components (can be disable) - add compatible for Pyanodons mods v. 0.16.2 - remove Pyanodons icon :: will make compatible soon. - fix crash with some settings combination. - fix crash when Angel's mod are not present. v. 0.16.1 - forget to put petrochem in info.json v. 0.16.0 - first release!