Mining Drones 2.0 Remastered

by AivanF

Adds mining drones and depots providing great yet cusomizable balance: - robust drones recipe ingredients instead of pure iron - normal pollution rate - electric energy usage - editable stack sizes - many compatible mods And so much more! Everything is configurable, many supported mods. Locales: 🇬🇧 English 🇩🇪 Deutsch 🇪🇸 Español 🇫🇷 Français 🇹🇷 Türkçe 🇺🇦 Український 🇷🇺 Русский 🇨🇳 中文

Content
3 months ago
1.1 - 2.0
20.3K
Mining

b Factorio Update broke mod

6 months ago

Hello, this is just to inform you that the newest update to Factorio messed with the size of sprites again, resulting in an error when starting the game : https://i.imgur.com/gfikLYI.png

6 months ago

I get another error on startup.
Failed to load mods: Error while loading entity prototype "mining-drone" (unit): Missing filename in sound specification in property tree at ROOT.unit.mining-drone.walking_sound.variations
Modifications: Mining Drones 2 Remastered

6 months ago

According to the other mining drone mod at https://mods.factorio.com/mod/Mining_Drones/discussion/67bc6a77a85aa5cb7b414f92

The fix is
~Simply changing
local sound = data.raw.tile["grass-1"].walking_sound
to
local sound = data.raw.tile["grass-1"].walking_sound.variations
in mining_drone_entity.lua fixes the problem.

6 months ago
(updated 6 months ago)

Hello, this is just to inform you that the newest update to Factorio messed with the size of sprites again, resulting in an error when starting the game : https://i.imgur.com/gfikLYI.png

This one is caused by the tiberium mod and is slated to get fixed in their next update
or manual fix is here
extract Factorio-Tiberium_2.0.10.zip and navigate:
->prototype
->entity
->tiberium-beacon-node.lua

edit line:
69: width = 18,
70: height = 29,

save

As for this mod there is also this issue https://i.imgur.com/0T7XHIf.png which is related to here and solved here already https://mods.factorio.com/mod/Mining_Drones/discussion/6798f32c518d0866cec0df11

For those who want a manual fix for this
find line 16 in \Mining_Drones_Remastered\data\entities\attack_proxy\attack_proxy.lua
replace
filename = "base/graphics/icons/ship-wreck/small-ship-wreck.png",
with
filename = "core/graphics/empty.png",

find line 327
replace
icon = "base/graphics/icons/ship-wreck/small-ship-wreck.png",
icon_size = 32,

with

icon = "__core__/graphics/empty.png",
icon_size = 1,
6 months ago

According to the other mining drone mod at https://mods.factorio.com/mod/Mining_Drones/discussion/67bc6a77a85aa5cb7b414f92

The fix is
~Simply changing
local sound = data.raw.tile["grass-1"].walking_sound
to
local sound = data.raw.tile["grass-1"].walking_sound.variations
in mining_drone_entity.lua fixes the problem.

how do i do this exactlie i dont have a mod folder

6 months ago

where can i fixe the issue i cant alter the mods ore even find any of them in the factorio files

6 months ago

where can i fixe the issue i cant alter the mods ore even find any of them in the factorio files

The mods are located in %Appdata%/Roaming/Factorio/mods

6 months ago
(updated 6 months ago)

перед core и после знак подчеркивания поставить

3 months ago
(updated 3 months ago)

Wanting to let you know, the correction here is incorrect partially. You said to replace with:

filename = "core/graphics/empty.png",

However, this si incorrect and brings up another error. The CORRECT fix is:

filename = "core/graphics/empty.png",

EDIT: Oh, I see the issue. It bolded it. Stupid text formatting.

FOR ALL THOSE IN THE FUTURE: Put "__" before and after "Core" in the above.

3 months ago

Hello everybody! I've published new version 2.1.5 that shall fix the error. Sorry for being so late. Thanks to TheAngel from our Discord for the help.

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