Mining Drones 2.0 Remastered

by AivanF

Adds mining drones and depots providing great yet cusomizable balance: - robust drones recipe ingredients instead of pure iron - normal pollution rate - electric energy usage - editable stack sizes - many compatible mods And so much more! Everything is configurable, many supported mods. Locales: 🇬🇧 English 🇩🇪 Deutsch 🇪🇸 Español 🇫🇷 Français 🇹🇷 Türkçe 🇺🇦 Український 🇷🇺 Русский 🇨🇳 中文

Content
7 months ago
1.1
8.75K
Mining

Changelog

Version: 2.0.15
Date: 2023-10-07
  Bugfixes:
   - Fixed some typos on speed tech research.
  Balance:
   - You can experience drone getting some slower (:
  Info:
   - Also disabled some extra logging.
   - Some refactoring and minor fixes.
Version: 2.0.14
Date: 2023-06-25
  Bugfixes:
   - Fixed both plates & chests required for depots.
Version: 2.0.13
Date: 2023-06-14
  Bugfixes:
   - Fixed error of previously added QoL feature on SE satellite view.
Version: 2.0.12
Date: 2023-06-10
  Features:
   - Amazing support of Warptorio2 teleportation events.
   - QoL: since now, if you accidentally take ore, it will be put back on opening depot! Yep, there ia a global/map setting that explains it and allows to turn off.
Version: 2.0.11
Date: 2023-06-07
  Features:
   - Deep core mining and Prospector mods – ignoring their special resources to keep depot's menu clean. Thanks to user hoho from mods.factorio.com for suggestions and investigation!
  Changes:
   - A small balance fix: drones mining performance setting now has more linear effect.
  Locale:
   - Fixed Ru/Uk locales swap.
Version: 2.0.10
Date: 2023-06-06
  Features:
   - AAI Industry: additional settings for small/big burner/electric engines.
   - SE: removed useless drones recipes of core fragments to keep depot's menu clean.
  Locale:
   - Ukrainian texts fixes, tanks to my friend Mikhailo Pidtereba.
Version: 2.0.9
Date: 2023-06-04
  Features:
   - Support of Warptorio2 Prod research
  Bugfixes:
   - Fixed finished ore alert spamming
Version: 2.0.8
Date: 2023-06-04
  Features:
   - Adjustable drones base performance
   - Added drones recipe cost multiplier
  Bugfixes:
   - Fixed SE support error
   - Fixed hiding depot pots used by reskin mods
Version: 2.0.7
Date: 2023-06-03
  Info:
   - I created a Python script and my Translinguer lib to download locale texts from Google Sheets.
  Features:
   - Adjustable base research cost
   - Adjustable drones stack size
   - Added electric drill as an optional drone recipe
   - Added drones produdctivity effect to vanilla Prod research. It's just a cosmetic change, the effect itself have been working correctly since v1.
Version: 2.0.6
Date: 2023-06-02
  Bugfixes:
   - Fixed not coming out drones after power lack
Version: 2.0.5
Date: 2023-06-01
  Features:
   - Remote interface to hide pots, it allows depot reskin mods. Check out Mining Drones2 – CnC skins mod!
Version: 2.0.4
Date: 2023-06-01
  Changes:
   - Refactoring, partially it allows making patch mods a bit easier. Check out Mining Drones2 – AAI Mining Vehicle mod!
Version: 2.0.3
Date: 2023-05-31
  Bugfixes:
   - Prevented ore disappearing when is 65,536+, now 64k is the limit
   - Minor fixes
  Changes:
   - Smoother energy usage on low power satisfaction
Version: 2.0.2
Date: 2023-05-30
  Changes:
   - Default drone energy consumption reduced from 500 to 100 KW. It's sill higher than an electric drill considering mining rates.
   - Prevent insane ore image swapping when placing/removing drones.
Version: 2.0.1
Date: 2023-05-29
  Features:
    - API support for Tiberium ore from "Factorio and Conquer: Tiberian Dawn" mod.
  Changes:
   - More stable energy consumption while satisfaction is 100%.
Version: 2.0.0
Date: 2023-05-28
  Info:
    - Initial release by AivanF! Based on Mining Drones mod by Klonan.
  Features:
    - A technology to research before you can create Drones and Depots.
    - Editable drones recipe: besides iron, gears and sticks, you can add steel, green/red/blue circuits, heat/electric engine, battery. The cost of science packs and required dependencies of root technology will be updated with startup settings you pick.
    - More pollution by mining drones, in accordance with vanilla miners. This can be adjusted by map settings, whether you prefer more or less pollution.
    - Configurable number of drones in a depot, default capacity is 100, but you can set 10-2000.
    - Drones require electric energy to perform work. This can be edited with settings.
    - I removed additional Productivity research for mining drones, now vanilla one is used. This can be changed by the settings.
    - Also you can turn on and off Burner or Electric Drills thru settings.
  Locale:
    - English 🇬🇧
    - German / Deutsch 🇩🇪
    - Spanish / Español 🇪🇸
    - French / Français 🇫🇷
    - Turkish / Türkçe 🇹🇷
    - Ukrainian / Український 🇺🇦
    - Russian / Русский 🇷🇺
    - Chinese / 中国人 🇨🇳