Mining Space Industries deprecated


This is a story driven mod, like a campaign with lots of challenges, now enhanced with Space Exploration. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you were hired for?

3 years ago
0.15 - 1.1
75

b NRE Crash (random. Not sure what caused it.)

3 years ago

30791.202 Error MainLoop.cpp:1281: Exception at tick 80118794: The mod Mining Space Industries (1.1.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Mining-Space-Industries::on_tick (ID 0)
Mining-Space-Industries/integration_se.lua:76: attempt to index local 'rare_ore_setting' (a nil value)
stack traceback:
Mining-Space-Industries/integration_se.lua:76: in function 'Check_rare_minerals'
Mining-Space-Industries/integration_se.lua:410: in function 'Mission_Progress'
Mining-Space-Industries/control.lua:2012: in function 'VerificaStatusMissao'
Mining-Space-Industries/control.lua:2910: in function <Mining-Space-Industries/control.lua:2739>
30791.206 Error ServerMultiplayerManager.cpp:91: MultiplayerManager failed: "The mod Mining Space Industries (1.1.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Mining-Space-Industries::on_tick (ID 0)
Mining-Space-Industries/integration_se.lua:76: attempt to index local 'rare_ore_setting' (a nil value)
stack traceback:
Mining-Space-Industries/integration_se.lua:76: in function 'Check_rare_minerals'
Mining-Space-Industries/integration_se.lua:410: in function 'Mission_Progress'
Mining-Space-Industries/control.lua:2012: in function 'VerificaStatusMissao'
Mining-Space-Industries/control.lua:2910: in function <Mining-Space-Industries/control.lua:2739>"
30791.208 Info ServerMultiplayerManager.cpp:783: updateTick(80118794) changing state from(InGame) to(Failed)
30791.210 Quitting: multiplayer error.

30796.606 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
30796.606 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(Failed) to(Closed)
30797.709 Info UDPSocket.cpp:218: Closing socket
30797.710 Info UDPSocket.cpp:248: Socket closed

3 years ago

Reloaded the game and exactly in the same amount of time from the auto save point, the crash happened. I'm guessing there's a timer that triggered?

3 years ago

No its the surface thing again. Are you deleting surfaces?

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