Mining Space Industries deprecated


This is a story driven mod, like a campaign with lots of challenges, now enhanced with Space Exploration. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you were hired for?

3 years ago
0.15 - 1.1
67

g well i had an error /bug

6 years ago

my thing says
Error while running event Mining-Space-Industries::on_tick (ID 0)
Mining-Space-Industries/control.lua:1633: attempt to index field '?' (a nil value)

i know about coding i fixed it just want u to fix it so everyone can enjoy it

6 years ago

same here, it's this line:
table.insert(global.monitorar_entidates,{ent=global.destrocosnave[1].entity,evento="glados-wheatley",tabEvento=nil})

I loaded a new world and used commands to unlock all research because I wanted to test something in cheat mode. 11 minutes the error happens.

@Curtisd7
Please share your fix.

6 years ago

same here, it's this line:
table.insert(global.monitorar_entidates,{ent=global.destrocosnave[1].entity,evento="glados-wheatley",tabEvento=nil})

I loaded a new world and used commands to unlock all research because I wanted to test something in cheat mode. 11 minutes the error happens.

@Curtisd7
Please share your fix.

Lamtarn, the mod is much based on techonology researches... It will crash if you cheat some of them.

Curtisd7, did you start your game in what mod version ? Are you updated ?

6 years ago

oh its bc i cheated it :P

6 years ago

nvm it sayed the same error everything time gladios talked afterwards i couldnt figure out why same error

6 years ago

Error while running event Mining-Space-Industries::on_tick (ID 0)
Mining-Space-Industries/control.lua:1633: attempt to index field '?' (a nil value)

i have some mods ( a lot of them in fact ^^ ) and some of them give me stuff and technology at the start of the game, because you know, i am at 2750 hours on this game and i like to start in the beefy part of the game, building ^^

i got this annonce, and i actually reset via a command my technologies.

Error while running event Mining-Space-Industries::on_tick (ID 0)
Mining-Space-Industries/control.lua:1633: attempt to index field '?' (a nil value)

i play with the following mods

advanced electric (0.16.1)
advanced radar for factorio 0.16 ( 0.16.2)
affraid of the dark ( enforced personal lights +) (1.0.17
aircraft (1.4.8)
alternative steam ( 1.0.2)
angel's addons- ore silos ( 0.4.0)
atomic artillery (0.1.4)
atomic robots fix (1.0.0)
auto fill (2.0.1)
auto research (4.0.2)
beautiful bridge railway (0.1.1)
belt sorter ( 0.5.4 )
big bags ( more space in bags +longer reach) (1.0.27)
bio industries (2.0.7)
black market ( 1.0.36 ) ( this one i like it to make some kind of turtle base, buying, manufacturing, exporting, i like it ^^ )
bluebuild 1.1.7
blueprint flipper and turner 1.0.0
bob's adjustable inserters 0.16.3
bob's functions library mod 0.16.1
bob's greenhouse mod 0.16.0
bob's mining 0.16.0
bob's modules 0.16.0
bob's ores 0.16.1
bob's power 0.16.1
bob's tech 0.16.0
bob's vehicle equipment 0.16.0
bob's warfare 0.16.0
bot landfill 1.0.1
bottleneck 0.9.1 ( not really usefull, because i calculate all my ratio ^^
bucket wheel excavators 0.5.1
cliff deconstruc 0.0.4
D-load-storage 0.1.6
endgame combat 1.0.64
evolution reduction via destruction 0.16 ( 0.16.0 )
explosive excavation 1.1.3
factorio NEI 0.0.17
flare stack 2.1.6
flow control 3.0.3
fully automated rail layer 2.0.2
infitech 1.0.60
infinite inserter capacity research 0.1.2
infinite technology expanded 0.2.1
infinite worker robot capacity research 0.1.3
infinity corpes live 0.1.1
inventory sensor 1.6.2 ( really usefull to control nuclear reactor with ease ^^ )
invulnerable rails and poles 16.1.0
base mod 0.16.16
large chests 16.1.0
larger inventory 1.0.5
long reach 0.0.9
long storage container 0.2.0
M.I.R.V 0.1.2
max rate calculator 2.1.17
mega bot start 0.1.1
miniloader 1.5.0
mining space industries 0.16.5
more locomotives 0.6.1
noxys waterfill 0.0.7
nuclear artillery 0.0.1
nuclear furnace 0.0.2 ( these one are really usefull,you can smelt 3 blue belt with only 4 of them, they are not cheap, but guys, they are nuclear, it's badass ^^)
nuclear robots 0.0.5
progressive running (smooth acceleration ) 1.0.16
robot army 0.3.4
skip spaguetti phase 0.1.3
squeak through 1.1.8
stop that, silly robot! 0.2.0 ( always botter me that is not in the base game ^^ )
storage tank Mk2 0.3.0
subterranean 0.5.0
tarawind beacons RELOAD 0.16.0 ( the final one cost Giga ressources ^^ )
upgrade builder and planner 1.5.2
warehousing mod 0.1.0

that's all.

i was able to play without the mod MSI.
and it seems to happen at 11 minuts of play time.

thanks you so much, i love these mods ^^

have a nice day

6 years ago

around the same with me im at 0.16.15 and it works until 11 minutes or when i talk to gladios after i place silo its an error

6 years ago

MSI is not compatible with other mods that gives technology at the start of the game.

6 years ago
(updated 6 years ago)

rip

6 years ago

so waht about like range buffs and like creative mode

6 years ago

@chris0310 your problem is the mod "skip spaguetti phase 0.1.3" because it gives you the research for bots and that causes the crash
just play without a mod that gives you any research form the start of the game

6 years ago

meh, thanks to you colt, it will be good to go back to the roots, to take sensations from my early games XD

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