Actually, I do not use those special recipes since I used to build around the main bus all the times. So those sites are just few lonely shipwrecks located somewhere between outposts and the base. And when the bots occasionally fly over those wrecks sometimes message pops up saying that they crashed there.
As a general note regarding this I would recommend not to rush implementing the ideas, but double-think of their gameplay value in the first place. Try to estimate their effect on the player experience. The bosses you introduced are just awesome, I was truly amazed! That was something fresh, new, interesting, challenging. The hold'n defend missions impressed me too. The new science recipes with characters are somewhat interesting as they bring new type of small-scale puzzles, but it is not for those who build a megabase. But the breakdowns and crashes are totally bad idea, it's like ants in a pants, those "features" do not add any good to your mod - like if they were added just to annoy and frustrate. Personally, I suggest to get rid of those. Just my opinion.