Mining Space Industries II


Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and investigate something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?

Scenarios
a month ago
1.0 - 2.0
10.6K

g Problem with initial quests

4 years ago

When I start the game and go to the first mission to repair the generator, I insert the materials (what seems like a VERY large number of repair packs for early game) and nothing happens. When I look at the flashing tool tip, it says 280 copper wire, 101 repair kits, 136 gears, 201 bricks, and then a comma like it wants to display something else. I go to look at the crashed lab module and it has the same situation. There's a comma after all the materials required, which makes me assume that it might be asking for something that I am not seeing

Also, a suggestion would be to include the required materials listed in the informatron mission window as a possible way to workaround this.

Any ideas? I don't have any mods that are listed as incompatible. Running the new MSI2 1.6 with all the requisites.

4 years ago

Hi. Ignore the last comma. It is a lazy programmer thing...
Please double check items inserted. This missions was working fine in my recent try

4 years ago

I think I found the issue. AAI Industry adds some items such as stone plates which look almost exactly like iron plates. Another good reason to have some sort of hover-over tooltip.

I've removed AAI Industry (and Space Exploration) as a result and we're back to normal recipes with no variations. It's still requesting a LOT of items to repair these crashed ships. 250 repair kits + 284 green circuits? Yikes!

Anyway, I'm a huge fan, but am having some growing pains with the mod. Keep up the good work!

4 years ago

I'm reducing its costs a bit for todays version

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