Mega Black Market


Mega Black Market is a Factorio mod that introduces an advanced economic system, allowing players to buy and sell items, fluids, and energy through a universal black market.

Utilities
a month ago
2.0
1.77K
Circuit network Power Storage

i NEW IDEAS OR SUGGESTIONS

a month ago

Ideas for new feutures if realizable

Use this format

  • Description : bla bla bla
  • How it needs to work : hmm hmm hmm
a month ago

Description:
import/export price settings or save price configuration

How it needs to work:
Option to save price settings so they will persist into a new save. Can either be done by using "save prices" button, or with import/export strings like blueprints or Map settings.

Reason: I updated all item pricing in my saved map, but upon starting a new game all prices reverted back to default instead of the custom prices I had set.

a month ago
(updated a month ago)

Done

a month ago
(updated a month ago)

Description :
Have The ability to set a Buy Order Via A Circuit Network

How it needs to work :
In The Buy Chest Menu, Having the Ability Set Buy Order Automatically And Support Buying Multiple Items. Also Setting a Min And Max Value For the Amount of the item to prevent buying Items That Are produced on another planet but are need in the Network. Or Setting a Blacklist For Some Items.

Reason: i have a issue where i want to supplement my supply of intermediary but setting each chest individuality can be quite tedious but i want to prevent it from buying something like scieance packs as i make them its just and issue of getting it from one planet to another.

a month ago

not a bad idea...

a month ago

Suggestion: Mod Setting for start with buychest researched on new game.
Reason: Allows a attempt to do resource patchless run

a month ago

will be in next update

a month ago

Description: Biggest issue so far i think is that the mod is quite cheaty in terms of getting rid of excess byproducts by just selling them off. Its nice but it also makes the game pretty easy sometimes. I think it would be nice to have a "challenge mode" type of option that sets the chests / tanks for buying / selling to 1 per surface, similar to the cargo pad. that way you need to work with 4 tanks / chests for selling / buying (mk1 to mk4 each once probably) and selling off byproducts is gonna be difficult or at least quite the logistical nightmare.

How it needs to work:
Enable challenge mode in options to set chests and tanks to 1 per surface. when trying to build 2nd chest (of each type) you get the same error as with cargo pad.

a month ago

xD and call it night mare mode....maybe in next update i will recreate dynamic prices, so it will not be that cheaty

a month ago

Thats not gonna help much with the avoidance of having to handle byproducts though. i handle every fluid / solid i dont need by just voiding it via selling. i dont really care how much i get for it as i dont need it and just want to have production running without handling the byproducts. even if i dont get any money for it at all it still makes it significantly easier.

a month ago
(updated a month ago)

Please add either a setting or default behavior to abbreviate the currency, it is too hard to tell at a glance how much cash I have and how much things cost while trying to figure out how many commas are in the numbers. The approach in the original mod is superior here than the new display approach.

If you are going to use a currency symbol $, it should be at the start of a number.

New response